package com.gmail.nossr50.datatypes.skills;
import org.bukkit.Material;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.BlockUtils;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
public enum AbilityType {
BERSERK(
"Unarmed.Skills.Berserk.On",
"Unarmed.Skills.Berserk.Off",
"Unarmed.Skills.Berserk.Other.On",
"Unarmed.Skills.Berserk.Refresh",
"Unarmed.Skills.Berserk.Other.Off"),
SUPER_BREAKER(
"Mining.Skills.SuperBreaker.On",
"Mining.Skills.SuperBreaker.Off",
"Mining.Skills.SuperBreaker.Other.On",
"Mining.Skills.SuperBreaker.Refresh",
"Mining.Skills.SuperBreaker.Other.Off"),
GIGA_DRILL_BREAKER(
"Excavation.Skills.GigaDrillBreaker.On",
"Excavation.Skills.GigaDrillBreaker.Off",
"Excavation.Skills.GigaDrillBreaker.Other.On",
"Excavation.Skills.GigaDrillBreaker.Refresh",
"Excavation.Skills.GigaDrillBreaker.Other.Off"),
GREEN_TERRA(
"Herbalism.Skills.GTe.On",
"Herbalism.Skills.GTe.Off",
"Herbalism.Skills.GTe.Other.On",
"Herbalism.Skills.GTe.Refresh",
"Herbalism.Skills.GTe.Other.Off"),
SKULL_SPLITTER(
"Axes.Skills.SS.On",
"Axes.Skills.SS.Off",
"Axes.Skills.SS.Other.On",
"Axes.Skills.SS.Refresh",
"Axes.Skills.SS.Other.Off"),
TREE_FELLER(
"Woodcutting.Skills.TreeFeller.On",
"Woodcutting.Skills.TreeFeller.Off",
"Woodcutting.Skills.TreeFeller.Other.On",
"Woodcutting.Skills.TreeFeller.Refresh",
"Woodcutting.Skills.TreeFeller.Other.Off"),
SERRATED_STRIKES(
"Swords.Skills.SS.On",
"Swords.Skills.SS.Off",
"Swords.Skills.SS.Other.On",
"Swords.Skills.SS.Refresh",
"Swords.Skills.SS.Other.Off"),
/**
* Has cooldown - but has to share a skill with Super Breaker, so needs special treatment
*/
BLAST_MINING(
null,
null,
"Mining.Blast.Other.On",
"Mining.Blast.Refresh",
null),
;
private String abilityOn;
private String abilityOff;
private String abilityPlayer;
private String abilityRefresh;
private String abilityPlayerOff;
private AbilityType(String abilityOn, String abilityOff, String abilityPlayer, String abilityRefresh, String abilityPlayerOff) {
this.abilityOn = abilityOn;
this.abilityOff = abilityOff;
this.abilityPlayer = abilityPlayer;
this.abilityRefresh = abilityRefresh;
this.abilityPlayerOff = abilityPlayerOff;
}
public int getCooldown() {
return Config.getInstance().getCooldown(this);
}
public int getMaxLength() {
return Config.getInstance().getMaxLength(this);
}
public String getAbilityOn() {
return LocaleLoader.getString(this.abilityOn);
}
public String getAbilityOff() {
return LocaleLoader.getString(this.abilityOff);
}
public String getAbilityPlayer(Player player) {
return LocaleLoader.getString(this.abilityPlayer, player.getName());
}
public String getAbilityPlayerOff(Player player) {
return LocaleLoader.getString(this.abilityPlayerOff, player.getName());
}
public String getAbilityRefresh() {
return LocaleLoader.getString(this.abilityRefresh);
}
public String getName() {
return StringUtils.getPrettyAbilityString(this);
}
@Override
public String toString() {
String baseString = name();
String[] substrings = baseString.split("_");
String formattedString = "";
int size = 1;
for (String string : substrings) {
formattedString = formattedString.concat(StringUtils.getCapitalized(string));
if (size < substrings.length) {
formattedString = formattedString.concat("_");
}
size++;
}
return formattedString;
}
/**
* Get the permissions for this ability.
*
* @param player Player to check permissions for
* @return true if the player has permissions, false otherwise
*/
public boolean getPermissions(Player player) {
switch (this) {
case BERSERK:
return Permissions.berserk(player);
case BLAST_MINING:
return Permissions.remoteDetonation(player);
case GIGA_DRILL_BREAKER:
return Permissions.gigaDrillBreaker(player);
case GREEN_TERRA:
return Permissions.greenTerra(player);
case SERRATED_STRIKES:
return Permissions.serratedStrikes(player);
case SKULL_SPLITTER:
return Permissions.skullSplitter(player);
case SUPER_BREAKER:
return Permissions.superBreaker(player);
case TREE_FELLER:
return Permissions.treeFeller(player);
default:
return false;
}
}
/**
* Check if a block is affected by this ability.
*
* @param blockState the block to check
* @return true if the block is affected by this ability, false otherwise
*/
public boolean blockCheck(BlockState blockState) {
switch (this) {
case BERSERK:
return (BlockUtils.affectedByGigaDrillBreaker(blockState) || blockState.getType() == Material.SNOW);
case GIGA_DRILL_BREAKER:
return BlockUtils.affectedByGigaDrillBreaker(blockState);
case GREEN_TERRA:
return BlockUtils.canMakeMossy(blockState);
case SUPER_BREAKER:
return BlockUtils.affectedBySuperBreaker(blockState);
case TREE_FELLER:
return BlockUtils.isLog(blockState);
default:
return false;
}
}
}