package com.gmail.nossr50.commands.skills;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.entity.Player;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.swords.Swords;
import com.gmail.nossr50.util.Permissions;
public class SwordsCommand extends SkillCommand {
private String counterChance;
private String counterChanceLucky;
private int bleedLength;
private String bleedChance;
private String bleedChanceLucky;
private String serratedStrikesLength;
private String serratedStrikesLengthEndurance;
private boolean canCounter;
private boolean canSerratedStrike;
private boolean canBleed;
public SwordsCommand() {
super(SkillType.SWORDS);
}
@Override
protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
// SERRATED STRIKES
if (canSerratedStrike) {
String[] serratedStrikesStrings = calculateLengthDisplayValues(player, skillValue);
serratedStrikesLength = serratedStrikesStrings[0];
serratedStrikesLengthEndurance = serratedStrikesStrings[1];
}
// BLEED
if (canBleed) {
bleedLength = (skillValue >= AdvancedConfig.getInstance().getMaxBonusLevel(SecondaryAbility.BLEED)) ? Swords.bleedMaxTicks : Swords.bleedBaseTicks;
String[] bleedStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.BLEED, isLucky);
bleedChance = bleedStrings[0];
bleedChanceLucky = bleedStrings[1];
}
// COUNTER
if (canCounter) {
String[] counterStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.COUNTER, isLucky);
counterChance = counterStrings[0];
counterChanceLucky = counterStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
canBleed = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.BLEED);
canCounter = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.COUNTER);
canSerratedStrike = Permissions.serratedStrikes(player);
}
@Override
protected List<String> effectsDisplay() {
List<String> messages = new ArrayList<String>();
if (canCounter) {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1", percent.format(1.0D / Swords.counterAttackModifier))));
}
if (canSerratedStrike) {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3", percent.format(1.0D / Swords.serratedStrikesModifier))));
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5", Swords.serratedStrikesBleedTicks)));
}
if (canBleed) {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7")));
}
return messages;
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canCounter) {
messages.add(LocaleLoader.getString("Swords.Combat.Counter.Chance", counterChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : ""));
}
if (canBleed) {
messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Length", bleedLength));
messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Chance", bleedChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : ""));
}
if (canSerratedStrike) {
messages.add(LocaleLoader.getString("Swords.SS.Length", serratedStrikesLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : ""));
}
return messages;
}
}