package com.gmail.nossr50.commands.skills; import java.util.ArrayList; import java.util.List; import org.bukkit.entity.Player; import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.datatypes.skills.SecondaryAbility; import com.gmail.nossr50.datatypes.skills.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.swords.Swords; import com.gmail.nossr50.util.Permissions; public class SwordsCommand extends SkillCommand { private String counterChance; private String counterChanceLucky; private int bleedLength; private String bleedChance; private String bleedChanceLucky; private String serratedStrikesLength; private String serratedStrikesLengthEndurance; private boolean canCounter; private boolean canSerratedStrike; private boolean canBleed; public SwordsCommand() { super(SkillType.SWORDS); } @Override protected void dataCalculations(Player player, float skillValue, boolean isLucky) { // SERRATED STRIKES if (canSerratedStrike) { String[] serratedStrikesStrings = calculateLengthDisplayValues(player, skillValue); serratedStrikesLength = serratedStrikesStrings[0]; serratedStrikesLengthEndurance = serratedStrikesStrings[1]; } // BLEED if (canBleed) { bleedLength = (skillValue >= AdvancedConfig.getInstance().getMaxBonusLevel(SecondaryAbility.BLEED)) ? Swords.bleedMaxTicks : Swords.bleedBaseTicks; String[] bleedStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.BLEED, isLucky); bleedChance = bleedStrings[0]; bleedChanceLucky = bleedStrings[1]; } // COUNTER if (canCounter) { String[] counterStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.COUNTER, isLucky); counterChance = counterStrings[0]; counterChanceLucky = counterStrings[1]; } } @Override protected void permissionsCheck(Player player) { canBleed = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.BLEED); canCounter = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.COUNTER); canSerratedStrike = Permissions.serratedStrikes(player); } @Override protected List<String> effectsDisplay() { List<String> messages = new ArrayList<String>(); if (canCounter) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1", percent.format(1.0D / Swords.counterAttackModifier)))); } if (canSerratedStrike) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3", percent.format(1.0D / Swords.serratedStrikesModifier)))); messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5", Swords.serratedStrikesBleedTicks))); } if (canBleed) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7"))); } return messages; } @Override protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) { List<String> messages = new ArrayList<String>(); if (canCounter) { messages.add(LocaleLoader.getString("Swords.Combat.Counter.Chance", counterChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : "")); } if (canBleed) { messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Length", bleedLength)); messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Note")); messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Chance", bleedChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : "")); } if (canSerratedStrike) { messages.add(LocaleLoader.getString("Swords.SS.Length", serratedStrikesLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : "")); } return messages; } }