package com.gmail.nossr50.commands.skills; import java.util.ArrayList; import java.util.List; import org.bukkit.entity.Player; import com.gmail.nossr50.datatypes.skills.SecondaryAbility; import com.gmail.nossr50.datatypes.skills.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.archery.Archery; import com.gmail.nossr50.util.Permissions; public class ArcheryCommand extends SkillCommand { private String skillShotBonus; private String dazeChance; private String dazeChanceLucky; private String retrieveChance; private String retrieveChanceLucky; private boolean canSkillShot; private boolean canDaze; private boolean canRetrieve; public ArcheryCommand() { super(SkillType.ARCHERY); } @Override protected void dataCalculations(Player player, float skillValue, boolean isLucky) { // SKILL SHOT if (canSkillShot) { double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage; skillShotBonus = percent.format(Math.min(bonus, Archery.skillShotMaxBonusPercentage)); } // DAZE if (canDaze) { String[] dazeStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.DAZE, isLucky); dazeChance = dazeStrings[0]; dazeChanceLucky = dazeStrings[1]; } // RETRIEVE if (canRetrieve) { String[] retrieveStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.RETRIEVE, isLucky); retrieveChance = retrieveStrings[0]; retrieveChanceLucky = retrieveStrings[1]; } } @Override protected void permissionsCheck(Player player) { canSkillShot = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.SKILL_SHOT); canDaze = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.DAZE); canRetrieve = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.RETRIEVE); } @Override protected List<String> effectsDisplay() { List<String> messages = new ArrayList<String>(); if (canSkillShot) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1"))); } if (canDaze) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3", Archery.dazeBonusDamage))); } if (canRetrieve) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5"))); } return messages; } @Override protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) { List<String> messages = new ArrayList<String>(); if (canSkillShot) { messages.add(LocaleLoader.getString("Archery.Combat.SkillshotBonus", skillShotBonus)); } if (canDaze) { messages.add(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : "")); } if (canRetrieve) { messages.add(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", retrieveChanceLucky) : "")); } return messages; } }