package com.gmail.nossr50.commands.skills; import java.text.DecimalFormat; import java.util.ArrayList; import java.util.List; import org.bukkit.command.Command; import org.bukkit.command.CommandSender; import org.bukkit.command.TabExecutor; import org.bukkit.entity.Player; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.util.HolidayManager.FakeSkillType; import com.gmail.nossr50.util.Misc; import com.gmail.nossr50.util.StringUtils; import com.gmail.nossr50.util.commands.CommandUtils; import com.google.common.collect.ImmutableList; public class AprilCommand implements TabExecutor { private String skillName; protected DecimalFormat percent = new DecimalFormat("##0.00%"); protected DecimalFormat decimal = new DecimalFormat("##0.00"); @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { if (CommandUtils.noConsoleUsage(sender)) { return true; } skillName = StringUtils.getCapitalized(label); switch (args.length) { case 0: Player player = (Player) sender; FakeSkillType fakeSkillType = FakeSkillType.getByName(skillName); float skillValue = Misc.getRandom().nextInt(99); player.sendMessage(LocaleLoader.getString("Skills.Header", skillName)); player.sendMessage(LocaleLoader.getString("Commands.XPGain", getXPGainString(fakeSkillType))); player.sendMessage(LocaleLoader.getString("Effects.Level", (int) skillValue, Misc.getRandom().nextInt(1000), 1000 + Misc.getRandom().nextInt(1000))); List<String> effectMessages = effectsDisplay(fakeSkillType); if (!effectMessages.isEmpty()) { player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Effects.Effects"))); for (String message : effectMessages) { player.sendMessage(message); } } List<String> statsMessages = statsDisplay(fakeSkillType); if (!statsMessages.isEmpty()) { player.sendMessage(LocaleLoader.getString("Skills.Header", LocaleLoader.getString("Commands.Stats.Self"))); for (String message : statsMessages) { player.sendMessage(message); } } player.sendMessage(LocaleLoader.formatString("[[DARK_AQUA]]Guide for {0} available - type /APRIL FOOLS ! :D", skillName)); return true; default: return true; } } private String getXPGainString(FakeSkillType fakeSkillType) { switch (fakeSkillType) { case MACHO: return "Get beaten up"; case JUMPING: return "Kris Kross will make ya Jump Jump"; case THROWING: return "Chuck your items on the floor"; case WRECKING: return "I'M GONNA WRECK IT!"; case CRAFTING: return "Craft apple pies"; case WALKING: return "Walk around the park"; case SWIMMING: return "Like a fish on a bicycle"; case FALLING: return "Faceplant the floor, headbutt the ground"; case CLIMBING: return "Climb the highest mountain"; case FLYING: return "I believe I can fly"; case DIVING: return "Scuba club 4000"; case PIGGY: return "OINK! OINK!"; default: return "Sit and wait?"; } } @Override public List<String> onTabComplete(CommandSender sender, Command command, String alias, String[] args) { switch (args.length) { case 1: return ImmutableList.of("?"); default: return ImmutableList.of(); } } private List<String> effectsDisplay(FakeSkillType fakeSkillType) { List<String> messages = new ArrayList<String>(); switch (fakeSkillType) { case MACHO: messages.add(LocaleLoader.getString("Effects.Template", "Punching bag", "Absorb damage, like a bag of sand")); break; case JUMPING: messages.add(LocaleLoader.getString("Effects.Template", "Jump", "PRESS SPACE TO JUMP")); messages.add(LocaleLoader.getString("Effects.Template", "Jump Twice", "PRESS SPACE TWICE TO JUMP TWICE")); break; case THROWING: messages.add(LocaleLoader.getString("Effects.Template", "Drop Item", "Randomly drop items, at random")); break; case WRECKING: messages.add(LocaleLoader.getString("Effects.Template", "Ralphinator", "Smash windows with your fists")); break; case CRAFTING: messages.add(LocaleLoader.getString("Effects.Template", "Crafting", "Chance of successful craft")); break; case WALKING: messages.add(LocaleLoader.getString("Effects.Template", "Walk", "Traveling gracefully by foot")); break; case SWIMMING: messages.add(LocaleLoader.getString("Effects.Template", "Swim", "Just keep swimming, swimming, swimming")); break; case FALLING: messages.add(LocaleLoader.getString("Effects.Template", "Skydiving", "Go jump of a cliff. No, seriously.")); break; case CLIMBING: messages.add(LocaleLoader.getString("Effects.Template", "Rock Climber", "Use string to climb mountains faster")); break; case FLYING: messages.add(LocaleLoader.getString("Effects.Template", "Fly", "Throw yourself at the ground and miss")); break; case DIVING: messages.add(LocaleLoader.getString("Effects.Template", "Hold Breath", "Press shift to hold your breath longer")); break; case PIGGY: messages.add(LocaleLoader.getString("Effects.Template", "Carrot Turbo", "Supercharge your pigs with carrots")); break; } return messages; } private List<String> statsDisplay(FakeSkillType fakeSkillType) { List<String> messages = new ArrayList<String>(); switch (fakeSkillType) { case MACHO: messages.add(LocaleLoader.formatString("[[RED]]Damage Taken: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(77)))); break; case JUMPING: messages.add(LocaleLoader.formatString("[[RED]]Double Jump Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(27)))); break; case THROWING: messages.add(LocaleLoader.formatString("[[RED]]Drop Item Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(87)))); break; case WRECKING: messages.add(LocaleLoader.formatString("[[RED]]Wrecking Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(14)))); break; case CRAFTING: messages.add(LocaleLoader.formatString("[[RED]]Crafting Success: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(27)))); break; case WALKING: messages.add(LocaleLoader.formatString("[[RED]]Walk Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(27)))); break; case SWIMMING: messages.add(LocaleLoader.formatString("[[RED]]Swim Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(27)))); break; case FALLING: messages.add(LocaleLoader.formatString("[[RED]]Skydiving Success: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(37)))); break; case CLIMBING: messages.add(LocaleLoader.formatString("[[RED]]Rock Climber Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(27)))); break; case FLYING: messages.add(LocaleLoader.formatString("[[RED]]Fly Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(27)))); break; case DIVING: messages.add(LocaleLoader.formatString("[[RED]]Hold Breath Chance: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(27)))); break; case PIGGY: messages.add(LocaleLoader.formatString("[[RED]]Carrot Turbo Boost: [[YELLOW]]{0}%", decimal.format(Misc.getRandom().nextInt(80)) + 10)); break; } return messages; } }