package com.gmail.nossr50.commands.skills; import java.util.ArrayList; import java.util.List; import org.bukkit.entity.Player; import com.gmail.nossr50.datatypes.skills.SecondaryAbility; import com.gmail.nossr50.datatypes.skills.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.unarmed.Unarmed; import com.gmail.nossr50.util.Permissions; public class UnarmedCommand extends SkillCommand { private String berserkLength; private String berserkLengthEndurance; private String deflectChance; private String deflectChanceLucky; private String disarmChance; private String disarmChanceLucky; private String ironGripChance; private String ironGripChanceLucky; private double ironArmBonus; private boolean canBerserk; private boolean canDisarm; private boolean canIronArm; private boolean canDeflect; private boolean canIronGrip; public UnarmedCommand() { super(SkillType.UNARMED); } @Override protected void dataCalculations(Player player, float skillValue, boolean isLucky) { // BERSERK if (canBerserk) { String[] berserkStrings = calculateLengthDisplayValues(player, skillValue); berserkLength = berserkStrings[0]; berserkLengthEndurance = berserkStrings[1]; } // DISARM if (canDisarm) { String[] disarmStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.DISARM, isLucky); disarmChance = disarmStrings[0]; disarmChanceLucky = disarmStrings[1]; } // DEFLECT if (canDeflect) { String[] deflectStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.DEFLECT, isLucky); deflectChance = deflectStrings[0]; deflectChanceLucky = deflectStrings[1]; } // IRON ARM if (canIronArm) { ironArmBonus = Math.min(Unarmed.ironArmMinBonusDamage + ((int) skillValue / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage); } // IRON GRIP if (canIronGrip) { String[] ironGripStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.IRON_GRIP, isLucky); ironGripChance = ironGripStrings[0]; ironGripChanceLucky = ironGripStrings[1]; } } @Override protected void permissionsCheck(Player player) { canBerserk = Permissions.berserk(player); canIronArm = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.IRON_ARM); canDeflect = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.DEFLECT); canDisarm = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.DISARM); canIronGrip = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.IRON_GRIP); // TODO: Apparently we forgot about block cracker? } @Override protected List<String> effectsDisplay() { List<String> messages = new ArrayList<String>(); if (canBerserk) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Unarmed.Effect.0"), LocaleLoader.getString("Unarmed.Effect.1"))); } // TODO: Apparently we forgot about block cracker? if (canDisarm) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Unarmed.Effect.2"), LocaleLoader.getString("Unarmed.Effect.3"))); } if (canIronArm) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Unarmed.Effect.4"), LocaleLoader.getString("Unarmed.Effect.5"))); } if (canDeflect) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Unarmed.Effect.6"), LocaleLoader.getString("Unarmed.Effect.7"))); } if (canIronGrip) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Unarmed.Effect.8"), LocaleLoader.getString("Unarmed.Effect.9"))); } return messages; } @Override protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) { List<String> messages = new ArrayList<String>(); if (canIronArm) { messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Unarmed.Ability.Bonus.0"), LocaleLoader.getString("Unarmed.Ability.Bonus.1", ironArmBonus))); } if (canDeflect) { messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", deflectChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", deflectChanceLucky) : "")); } if (canDisarm) { messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", disarmChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", disarmChanceLucky) : "")); } if (canIronGrip) { messages.add(LocaleLoader.getString("Unarmed.Ability.Chance.IronGrip", ironGripChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", ironGripChanceLucky) : "")); } if (canBerserk) { messages.add(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", berserkLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", berserkLengthEndurance) : "")); } return messages; } }