package com.gmail.nossr50.commands.skills; import java.util.ArrayList; import java.util.List; import org.bukkit.entity.Player; import com.gmail.nossr50.datatypes.skills.SecondaryAbility; import com.gmail.nossr50.datatypes.skills.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.axes.Axes; import com.gmail.nossr50.util.Permissions; public class AxesCommand extends SkillCommand { private String critChance; private String critChanceLucky; private double axeMasteryDamage; private double impactDamage; private String skullSplitterLength; private String skullSplitterLengthEndurance; private boolean canSkullSplitter; private boolean canCritical; private boolean canAxeMastery; private boolean canImpact; private boolean canGreaterImpact; public AxesCommand() { super(SkillType.AXES); } @Override protected void dataCalculations(Player player, float skillValue, boolean isLucky) { // ARMOR IMPACT if (canImpact) { impactDamage = 1 + (skillValue / Axes.impactIncreaseLevel); } // SKULL SPLITTER if (canSkullSplitter) { String[] skullSplitterStrings = calculateLengthDisplayValues(player, skillValue); skullSplitterLength = skullSplitterStrings[0]; skullSplitterLengthEndurance = skullSplitterStrings[1]; } // CRITICAL HIT if (canCritical) { String[] criticalHitStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.CRITICAL_HIT, isLucky); critChance = criticalHitStrings[0]; critChanceLucky = criticalHitStrings[1]; } // AXE MASTERY if (canAxeMastery) { axeMasteryDamage = Math.min(skillValue / (Axes.axeMasteryMaxBonusLevel / Axes.axeMasteryMaxBonus), Axes.axeMasteryMaxBonus); } } @Override protected void permissionsCheck(Player player) { canSkullSplitter = Permissions.skullSplitter(player); canCritical = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.CRITICAL_HIT); canAxeMastery = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.AXE_MASTERY); canImpact = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.ARMOR_IMPACT); canGreaterImpact = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.GREATER_IMPACT); } @Override protected List<String> effectsDisplay() { List<String> messages = new ArrayList<String>(); if (canSkullSplitter) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1"))); } if (canCritical) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3"))); } if (canAxeMastery) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5"))); } if (canImpact) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7"))); } if (canGreaterImpact) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9"))); } return messages; } @Override protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) { List<String> messages = new ArrayList<String>(); if (canAxeMastery) { messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", axeMasteryDamage))); } if (canImpact) { messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", impactDamage))); } if (canGreaterImpact) { messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", Axes.greaterImpactBonusDamage))); } if (canCritical) { messages.add(LocaleLoader.getString("Axes.Combat.CritChance", critChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", critChanceLucky) : "")); } if (canSkullSplitter) { messages.add(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", skullSplitterLengthEndurance) : "")); } return messages; } }