package com.gmail.nossr50.commands.skills;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.axes.Axes;
import com.gmail.nossr50.util.Permissions;
public class AxesCommand extends SkillCommand {
private String critChance;
private String critChanceLucky;
private double axeMasteryDamage;
private double impactDamage;
private String skullSplitterLength;
private String skullSplitterLengthEndurance;
private boolean canSkullSplitter;
private boolean canCritical;
private boolean canAxeMastery;
private boolean canImpact;
private boolean canGreaterImpact;
public AxesCommand() {
super(SkillType.AXES);
}
@Override
protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
// ARMOR IMPACT
if (canImpact) {
impactDamage = 1 + (skillValue / Axes.impactIncreaseLevel);
}
// SKULL SPLITTER
if (canSkullSplitter) {
String[] skullSplitterStrings = calculateLengthDisplayValues(player, skillValue);
skullSplitterLength = skullSplitterStrings[0];
skullSplitterLengthEndurance = skullSplitterStrings[1];
}
// CRITICAL HIT
if (canCritical) {
String[] criticalHitStrings = calculateAbilityDisplayValues(skillValue, SecondaryAbility.CRITICAL_HIT, isLucky);
critChance = criticalHitStrings[0];
critChanceLucky = criticalHitStrings[1];
}
// AXE MASTERY
if (canAxeMastery) {
axeMasteryDamage = Math.min(skillValue / (Axes.axeMasteryMaxBonusLevel / Axes.axeMasteryMaxBonus), Axes.axeMasteryMaxBonus);
}
}
@Override
protected void permissionsCheck(Player player) {
canSkullSplitter = Permissions.skullSplitter(player);
canCritical = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.CRITICAL_HIT);
canAxeMastery = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.AXE_MASTERY);
canImpact = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.ARMOR_IMPACT);
canGreaterImpact = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.GREATER_IMPACT);
}
@Override
protected List<String> effectsDisplay() {
List<String> messages = new ArrayList<String>();
if (canSkullSplitter) {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1")));
}
if (canCritical) {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3")));
}
if (canAxeMastery) {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5")));
}
if (canImpact) {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7")));
}
if (canGreaterImpact) {
messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9")));
}
return messages;
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canAxeMastery) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", axeMasteryDamage)));
}
if (canImpact) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", impactDamage)));
}
if (canGreaterImpact) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", Axes.greaterImpactBonusDamage)));
}
if (canCritical) {
messages.add(LocaleLoader.getString("Axes.Combat.CritChance", critChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", critChanceLucky) : ""));
}
if (canSkullSplitter) {
messages.add(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", skullSplitterLengthEndurance) : ""));
}
return messages;
}
}