package com.gmail.nossr50.skills.unarmed; import org.bukkit.Material; import org.bukkit.block.BlockState; import org.bukkit.entity.Item; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.bukkit.material.MaterialData; import org.bukkit.material.SmoothBrick; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.datatypes.player.McMMOPlayer; import com.gmail.nossr50.datatypes.skills.AbilityType; import com.gmail.nossr50.datatypes.skills.SecondaryAbility; import com.gmail.nossr50.datatypes.skills.SkillType; import com.gmail.nossr50.datatypes.skills.ToolType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.SkillManager; import com.gmail.nossr50.util.EventUtils; import com.gmail.nossr50.util.Misc; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.player.UserManager; import com.gmail.nossr50.util.skills.SkillUtils; public class UnarmedManager extends SkillManager { public UnarmedManager(McMMOPlayer mcMMOPlayer) { super(mcMMOPlayer, SkillType.UNARMED); } public boolean canActivateAbility() { return mcMMOPlayer.getToolPreparationMode(ToolType.FISTS) && Permissions.berserk(getPlayer()); } public boolean canUseIronArm() { return Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.IRON_ARM); } public boolean canUseBerserk() { return mcMMOPlayer.getAbilityMode(AbilityType.BERSERK) && Permissions.berserk(getPlayer()); } public boolean canDisarm(LivingEntity target) { return target instanceof Player && ((Player) target).getItemInHand().getType() != Material.AIR && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DISARM); } public boolean canDeflect() { Player player = getPlayer(); return player.getItemInHand().getType() == Material.AIR && Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.DEFLECT); } public boolean canUseBlockCracker() { return Permissions.secondaryAbilityEnabled(getPlayer(), SecondaryAbility.BLOCK_CRACKER); } public boolean blockCrackerCheck(BlockState blockState) { if (!SkillUtils.activationSuccessful(SecondaryAbility.BLOCK_CRACKER, getPlayer())) { return false; } MaterialData data = blockState.getData(); switch (blockState.getType()) { case SMOOTH_BRICK: if (!Unarmed.blockCrackerSmoothBrick) { return false; } // Yes, this is awkward, but it's the *right* way to do it. SmoothBrick smoothBrick = (SmoothBrick) data; if (smoothBrick.getMaterial() != Material.STONE) { return false; } smoothBrick.setMaterial(Material.COBBLESTONE); return true; default: return false; } } /** * Check for disarm. * * @param defender The defending player */ public void disarmCheck(Player defender) { if (SkillUtils.activationSuccessful(SecondaryAbility.DISARM, getPlayer(), getSkillLevel(), activationChance) && !hasIronGrip(defender)) { if (EventUtils.callDisarmEvent(defender).isCancelled()) { return; } Item item = Misc.dropItem(defender.getLocation(), defender.getItemInHand()); if (item != null && AdvancedConfig.getInstance().getDisarmProtected()) { item.setMetadata(mcMMO.disarmedItemKey, UserManager.getPlayer(defender).getPlayerMetadata()); } defender.setItemInHand(new ItemStack(Material.AIR)); defender.sendMessage(LocaleLoader.getString("Skills.Disarmed")); } } /** * Check for arrow deflection. */ public boolean deflectCheck() { if (SkillUtils.activationSuccessful(SecondaryAbility.DEFLECT, getPlayer(), getSkillLevel(), activationChance)) { getPlayer().sendMessage(LocaleLoader.getString("Combat.ArrowDeflect")); return true; } return false; } /** * Handle the effects of the Berserk ability * * @param damage The amount of damage initially dealt by the event */ public double berserkDamage(double damage) { damage = (damage * Unarmed.berserkDamageModifier) - damage; return damage; } /** * Handle the effects of the Iron Arm ability */ public double ironArm() { if (!SkillUtils.activationSuccessful(SecondaryAbility.IRON_ARM, getPlayer())) { return 0; } return Math.min(Unarmed.ironArmMinBonusDamage + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage); } /** * Check Iron Grip ability success * * @param defender The defending player * @return true if the defender was not disarmed, false otherwise */ private boolean hasIronGrip(Player defender) { if (!Misc.isNPCEntity(defender) && Permissions.secondaryAbilityEnabled(defender, SecondaryAbility.IRON_GRIP) && SkillUtils.activationSuccessful(SecondaryAbility.IRON_GRIP, defender, skill)) { defender.sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Defender")); getPlayer().sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Attacker")); return true; } return false; } }