package com.gmail.nossr50.database; import java.util.List; import java.util.Map; import java.util.UUID; import com.gmail.nossr50.config.Config; import com.gmail.nossr50.datatypes.database.DatabaseType; import com.gmail.nossr50.datatypes.database.PlayerStat; import com.gmail.nossr50.datatypes.player.PlayerProfile; import com.gmail.nossr50.datatypes.skills.SkillType; public interface DatabaseManager { // One month in seconds public final long PURGE_TIME = 2630000L * Config.getInstance().getOldUsersCutoff(); // During convertUsers, how often to output a status public final int progressInterval = 200; /** * Purge users with 0 power level from the database. */ public void purgePowerlessUsers(); /** * Purge users who haven't logged on in over a certain time frame from the database. */ public void purgeOldUsers(); /** * Remove a user from the database. * * @param playerName The name of the user to remove * @return true if the user was successfully removed, false otherwise */ public boolean removeUser(String playerName); /** * Save a user to the database. * * @param profile The profile of the player to save * @return true if successful, false on failure */ public boolean saveUser(PlayerProfile profile); /** * Retrieve leaderboard info. * * @param skill The skill to retrieve info on * @param pageNumber Which page in the leaderboards to retrieve * @param statsPerPage The number of stats per page * @return the requested leaderboard information */ public List<PlayerStat> readLeaderboard(SkillType skill, int pageNumber, int statsPerPage); /** * Retrieve rank info into a HashMap from SkillType to the rank. * <p> * The special value <code>null</code> is used to represent the Power * Level rank (the combination of all skill levels). * * @param playerName The name of the user to retrieve the rankings for * @return the requested rank information */ public Map<SkillType, Integer> readRank(String playerName); /** * Add a new user to the database. * * @param playerName The name of the player to be added to the database * @param uuid The uuid of the player to be added to the database */ public void newUser(String playerName, UUID uuid); /** * Load a player from the database. * * @deprecated replaced by {@link #loadPlayerProfile(String playerName, UUID uuid, boolean createNew)} * * @param playerName The name of the player to load from the database * @param createNew Whether to create a new record if the player is not * found * @return The player's data, or an unloaded PlayerProfile if not found * and createNew is false */ @Deprecated public PlayerProfile loadPlayerProfile(String playerName, boolean createNew); /** * Load a player from the database. * * @param uuid The uuid of the player to load from the database * @return The player's data, or an unloaded PlayerProfile if not found */ public PlayerProfile loadPlayerProfile(UUID uuid); /** * Load a player from the database. Attempt to use uuid, fall back on playername * * @param playerName The name of the player to load from the database * @param uuid The uuid of the player to load from the database * @param createNew Whether to create a new record if the player is not * found * @return The player's data, or an unloaded PlayerProfile if not found * and createNew is false */ public PlayerProfile loadPlayerProfile(String playerName, UUID uuid, boolean createNew); /** * Get all users currently stored in the database. * * @return list of playernames */ public List<String> getStoredUsers(); /** * Convert all users from this database to the provided database using * {@link #saveUser(PlayerProfile)}. * * @param destination The DatabaseManager to save to */ public void convertUsers(DatabaseManager destination); public boolean saveUserUUID(String userName, UUID uuid); public boolean saveUserUUIDs(Map<String, UUID> fetchedUUIDs); /** * Retrieve the type of database in use. Custom databases should return CUSTOM. * * @return The type of database */ public DatabaseType getDatabaseType(); /** * Called when the plugin disables */ public void onDisable(); }