/* *------------------------------------------------------------------------------ * Copyright (C) 2006-2007 University of Dundee. All rights reserved. * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * *------------------------------------------------------------------------------ */ package training.util; /** * Packs a sequence of bytes representing a big-endian float into * a <code>double</code> value of appropriate integer type. * <p>This class handles the conversion of float of <code>4</code>-byte length * (bytes are assumed to be <code>8</code>-bit long). * </p> * * @author Jean-Marie Burel      * <a href="mailto:j.burel@dundee.ac.uk">j.burel@dundee.ac.uk</a> * @author Donald MacDonald      * <a href="mailto:donald@lifesci.dundee.ac.uk">donald@lifesci.dundee.ac.uk</a> * @since Beta4.3.2 */ public class FloatConverter extends BytesConverter { /** * Implemented as specified by {@link BytesConverter} * @see BytesConverter#pack(ReadOnlyByteArray, int, int) */ public double pack(ReadOnlyByteArray data, int offset, int length) { int r = 0, tmp; for (int k = 0; k < length; ++k) { //Get k-byte starting from MSB, that is LSB[length-k-1]. tmp = data.get(offset+k)&0xFF; //Add LSB[j]*(2^8)^j to r, where j=length-k-1. r |= tmp<<(length-k-1)*8; /* * This probably deserves a quick explanation. * We consider every byte value as a digit in base 2^8=B. * This means that the numeric value is given by * LSB[0]*B^0 + LSB[1]*B^1 + ... + LSB[n]*B^n. * So, if we know where the LSB in the input bytes is (that is, the * endianness), we can calculate the numeric value regardless of the * endianness of the platform we're running on. * We use a left shift to calculate LSB[k]*B^k because this operator * shifts from LSB to MSB, regardless of endianness. */ } return Float.intBitsToFloat(r); } }