/* * org.openmicroscopy.shoola.util.ui.colourpicker.MatrixStack * *------------------------------------------------------------------------------ * Copyright (C) 2006 University of Dundee. All rights reserved. * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * *------------------------------------------------------------------------------ */ package org.openmicroscopy.shoola.util.ui.colourpicker; //Java imports import java.awt.Graphics2D; import java.awt.geom.AffineTransform; import java.util.Stack; //Third-party libraries //Application-internal dependencies /** * This is a matrix stack, it will save the current affine transformation of * the graphic device when pushed onto the stack and return that context when * popped. * <p> * I did think of saving the graphics context inside the matrix stack and using * simply push and pop to set the states of the graphics context itself. I * decided that this had less utility (also a danger of dangling references) * than passing the affine transform. * </p> * * @author Jean-Marie Burel      * <a href="mailto:j.burel@dundee.ac.uk">j.burel@dundee.ac.uk</a> * @author Donald MacDonald      * <a href="mailto:donald@lifesci.dundee.ac.uk">donald@lifesci.dundee.ac.uk</a> * @version 3.0 * <small> * (<b>Internal version:</b> $Revision: $ $Date: $) * </small> * @since OME2.2 */ class MatrixStack { /** Stack containing affinetransform. */ private Stack stack; /** Creates a new instance and constructs the matrix stack. */ MatrixStack() { stack = new Stack(); } /** * Pushes the passed transformation onto the stack. * * @param saveMatrix The transformation to push. */ void push(AffineTransform saveMatrix) { stack.push(saveMatrix); } /** * Pushes the current trasformation of the Graphics context onto the stack. * * @param saveMatrix The transformation to push. */ void push(Graphics2D saveMatrix) { stack.push(saveMatrix.getTransform()); } /** * Retrieves top transform from stack and returns it. * * @return See above. */ AffineTransform pop() { return (AffineTransform) stack.pop(); } /** * Retrieves the top transform from stack and puts it onto the current * graphics context. * * @param g The graphic context. */ void pop(Graphics2D g) { g.setTransform((AffineTransform) stack.pop()); } /** Removes all elements from the stack. */ void clear() { stack.clear(); } }