package javax.microedition.m3g;
/*
* #%L
* Matos
* $Id:$
* $HeadURL:$
* %%
* Copyright (C) 2004 - 2014 Orange SA
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
import com.francetelecom.rd.stubs.annotation.ClassDone;
import com.francetelecom.rd.stubs.annotation.Code;
import com.francetelecom.rd.stubs.annotation.FieldGet;
import com.francetelecom.rd.stubs.annotation.FieldSet;
@ClassDone
public class SkinnedMesh extends javax.microedition.m3g.Mesh{
// Fields
static javax.microedition.m3g.SkinnedMesh skinnedmesh ;
// Methods
@Code("tri=arg2[0];app=arg3[0];")
public SkinnedMesh(@FieldSet("this.vertex")javax.microedition.m3g.VertexBuffer vertices, javax.microedition.m3g.IndexBuffer[] submeshes, javax.microedition.m3g.Appearance[] appearances, @FieldSet("skel") javax.microedition.m3g.Group skeleton){
super(new javax.microedition.m3g.VertexBuffer(), new javax.microedition.m3g.IndexBuffer[1], new javax.microedition.m3g.Appearance[1]);
return;
}
public SkinnedMesh(@FieldSet("this.vertex")javax.microedition.m3g.VertexBuffer vertices, @FieldSet("this.tri") javax.microedition.m3g.IndexBuffer submesh, @FieldSet("this.app") javax.microedition.m3g.Appearance appearance, @FieldSet("skel")javax.microedition.m3g.Group skeleton){
super(new javax.microedition.m3g.VertexBuffer(), new javax.microedition.m3g.IndexBuffer[1], new javax.microedition.m3g.Appearance[1]);
return;
}
@FieldGet("skel")
public javax.microedition.m3g.Group getSkeleton(){
return new javax.microedition.m3g.Group();
}
public void addTransform(javax.microedition.m3g.Node bone, int weight, int firstVertex, int numVertices){
return;
}
//other constructor
public SkinnedMesh(){
super(new javax.microedition.m3g.VertexBuffer(), new javax.microedition.m3g.IndexBuffer[1], new javax.microedition.m3g.Appearance[1]);
}
}