package javax.microedition.lcdui.game;
/*
* #%L
* Matos
* $Id:$
* $HeadURL:$
* %%
* Copyright (C) 2004 - 2014 Orange SA
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
import javax.microedition.lcdui.Graphics;
import com.francetelecom.rd.stubs.annotation.ClassDone;
@ClassDone
public abstract class GameCanvas extends javax.microedition.lcdui.Canvas {
public static final int UP_PRESSED = 2;
public static final int DOWN_PRESSED = 64;
public static final int LEFT_PRESSED = 4;
public static final int RIGHT_PRESSED = 32;
public static final int FIRE_PRESSED = 256;
public static final int GAME_A_PRESSED = 512;
public static final int GAME_B_PRESSED = 1024;
public static final int GAME_C_PRESSED = 2048;
public static final int GAME_D_PRESSED = 4096;
protected GameCanvas(boolean a0){}
protected javax.microedition.lcdui.Graphics getGraphics(){ return new Graphics(); }
public int getKeyStates(){ return 0;}
public void paint(javax.microedition.lcdui.Graphics a0){ return; }
public void flushGraphics(int a0,int a1,int a2,int a3){ return; }
public void flushGraphics(){ return; }
}