package android.util;
/*
* #%L
* Matos
* $Id:$
* $HeadURL:$
* %%
* Copyright (C) 2010 - 2014 Orange SA
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
@com.francetelecom.rd.stubs.annotation.ClassDone(0)
public final class MathUtils
{
// Constructors
private MathUtils(){
}
// Methods
public static float abs(float arg1){
return 0.0f;
}
public static float tan(float arg1){
return 0.0f;
}
public static float atan2(float arg1, float arg2){
return 0.0f;
}
public static float log(float arg1){
return 0.0f;
}
public static float pow(float arg1, float arg2){
return 0.0f;
}
public static float exp(float arg1){
return 0.0f;
}
public static float min(float arg1, float arg2){
return 0.0f;
}
public static float min(int arg1, int arg2){
return 0.0f;
}
public static float min(float arg1, float arg2, float arg3){
return 0.0f;
}
public static float min(int arg1, int arg2, int arg3){
return 0.0f;
}
public static float max(float arg1, float arg2){
return 0.0f;
}
public static float max(int arg1, int arg2){
return 0.0f;
}
public static float max(float arg1, float arg2, float arg3){
return 0.0f;
}
public static float max(int arg1, int arg2, int arg3){
return 0.0f;
}
public static float acos(float arg1){
return 0.0f;
}
public static float asin(float arg1){
return 0.0f;
}
public static float atan(float arg1){
return 0.0f;
}
public static int random(int arg1){
return 0;
}
public static int random(int arg1, int arg2){
return 0;
}
public static float random(float arg1){
return 0.0f;
}
public static float random(float arg1, float arg2){
return 0.0f;
}
public static float map(float arg1, float arg2, float arg3, float arg4, float arg5){
return 0.0f;
}
public static float norm(float arg1, float arg2, float arg3){
return 0.0f;
}
public static int constrain(int arg1, int arg2, int arg3){
return 0;
}
public static float constrain(float arg1, float arg2, float arg3){
return 0.0f;
}
public static float degrees(float arg1){
return 0.0f;
}
public static float dist(float arg1, float arg2, float arg3, float arg4){
return 0.0f;
}
public static float dist(float arg1, float arg2, float arg3, float arg4, float arg5, float arg6){
return 0.0f;
}
public static float mag(float arg1, float arg2){
return 0.0f;
}
public static float mag(float arg1, float arg2, float arg3){
return 0.0f;
}
public static float sq(float arg1){
return 0.0f;
}
public static float radians(float arg1){
return 0.0f;
}
public static float lerp(float arg1, float arg2, float arg3){
return 0.0f;
}
public static void randomSeed(long arg1){
}
}