package android.util; /* * #%L * Matos * $Id:$ * $HeadURL:$ * %% * Copyright (C) 2010 - 2014 Orange SA * %% * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * #L% */ @com.francetelecom.rd.stubs.annotation.ClassDone(0) public final class MathUtils { // Constructors private MathUtils(){ } // Methods public static float abs(float arg1){ return 0.0f; } public static float tan(float arg1){ return 0.0f; } public static float atan2(float arg1, float arg2){ return 0.0f; } public static float log(float arg1){ return 0.0f; } public static float pow(float arg1, float arg2){ return 0.0f; } public static float exp(float arg1){ return 0.0f; } public static float min(float arg1, float arg2){ return 0.0f; } public static float min(int arg1, int arg2){ return 0.0f; } public static float min(float arg1, float arg2, float arg3){ return 0.0f; } public static float min(int arg1, int arg2, int arg3){ return 0.0f; } public static float max(float arg1, float arg2){ return 0.0f; } public static float max(int arg1, int arg2){ return 0.0f; } public static float max(float arg1, float arg2, float arg3){ return 0.0f; } public static float max(int arg1, int arg2, int arg3){ return 0.0f; } public static float acos(float arg1){ return 0.0f; } public static float asin(float arg1){ return 0.0f; } public static float atan(float arg1){ return 0.0f; } public static int random(int arg1){ return 0; } public static int random(int arg1, int arg2){ return 0; } public static float random(float arg1){ return 0.0f; } public static float random(float arg1, float arg2){ return 0.0f; } public static float map(float arg1, float arg2, float arg3, float arg4, float arg5){ return 0.0f; } public static float norm(float arg1, float arg2, float arg3){ return 0.0f; } public static int constrain(int arg1, int arg2, int arg3){ return 0; } public static float constrain(float arg1, float arg2, float arg3){ return 0.0f; } public static float degrees(float arg1){ return 0.0f; } public static float dist(float arg1, float arg2, float arg3, float arg4){ return 0.0f; } public static float dist(float arg1, float arg2, float arg3, float arg4, float arg5, float arg6){ return 0.0f; } public static float mag(float arg1, float arg2){ return 0.0f; } public static float mag(float arg1, float arg2, float arg3){ return 0.0f; } public static float sq(float arg1){ return 0.0f; } public static float radians(float arg1){ return 0.0f; } public static float lerp(float arg1, float arg2, float arg3){ return 0.0f; } public static void randomSeed(long arg1){ } }