package android.renderscript;
/*
* #%L
* Matos
* $Id:$
* $HeadURL:$
* %%
* Copyright (C) 2010 - 2014 Orange SA
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
public class Matrix4f
{
// Constructors
public Matrix4f(){
}
public Matrix4f(float [] arg1){
}
// Methods
public float get(int arg1, int arg2){
return 0.0f;
}
public float [] getArray(){
return (float []) null;
}
public void load(Matrix4f arg1){
}
public void set(int arg1, int arg2, float arg3){
}
public void rotate(float arg1, float arg2, float arg3, float arg4){
}
public void scale(float arg1, float arg2, float arg3){
}
public boolean inverse(){
return false;
}
public void translate(float arg1, float arg2, float arg3){
}
public void multiply(Matrix4f arg1){
}
public void transpose(){
}
public void loadIdentity(){
}
public void loadRotate(float arg1, float arg2, float arg3, float arg4){
}
public void loadScale(float arg1, float arg2, float arg3){
}
public void loadTranslate(float arg1, float arg2, float arg3){
}
public void loadMultiply(Matrix4f arg1, Matrix4f arg2){
}
public void loadOrtho(float arg1, float arg2, float arg3, float arg4, float arg5, float arg6){
}
public void loadOrthoWindow(int arg1, int arg2){
}
public void loadFrustum(float arg1, float arg2, float arg3, float arg4, float arg5, float arg6){
}
public void loadPerspective(float arg1, float arg2, float arg3, float arg4){
}
public void loadProjectionNormalized(int arg1, int arg2){
}
public boolean inverseTranspose(){
return false;
}
}