package android.renderscript; /* * #%L * Matos * $Id:$ * $HeadURL:$ * %% * Copyright (C) 2010 - 2014 Orange SA * %% * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * #L% */ public class Matrix4f { // Constructors public Matrix4f(){ } public Matrix4f(float [] arg1){ } // Methods public float get(int arg1, int arg2){ return 0.0f; } public float [] getArray(){ return (float []) null; } public void load(Matrix4f arg1){ } public void set(int arg1, int arg2, float arg3){ } public void rotate(float arg1, float arg2, float arg3, float arg4){ } public void scale(float arg1, float arg2, float arg3){ } public boolean inverse(){ return false; } public void translate(float arg1, float arg2, float arg3){ } public void multiply(Matrix4f arg1){ } public void transpose(){ } public void loadIdentity(){ } public void loadRotate(float arg1, float arg2, float arg3, float arg4){ } public void loadScale(float arg1, float arg2, float arg3){ } public void loadTranslate(float arg1, float arg2, float arg3){ } public void loadMultiply(Matrix4f arg1, Matrix4f arg2){ } public void loadOrtho(float arg1, float arg2, float arg3, float arg4, float arg5, float arg6){ } public void loadOrthoWindow(int arg1, int arg2){ } public void loadFrustum(float arg1, float arg2, float arg3, float arg4, float arg5, float arg6){ } public void loadPerspective(float arg1, float arg2, float arg3, float arg4){ } public void loadProjectionNormalized(int arg1, int arg2){ } public boolean inverseTranspose(){ return false; } }