package android.opengl; /* * #%L * Matos * $Id:$ * $HeadURL:$ * %% * Copyright (C) 2010 - 2014 Orange SA * %% * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * #L% */ @com.francetelecom.rd.stubs.annotation.ClassDone(0) public class Matrix { // Constructors public Matrix(){ } // Methods public static float length(float arg1, float arg2, float arg3){ return 0.0f; } public static void multiplyMM(float [] arg1, int arg2, float [] arg3, int arg4, float [] arg5, int arg6){ } public static void multiplyMV(float [] arg1, int arg2, float [] arg3, int arg4, float [] arg5, int arg6){ } public static void transposeM(float [] arg1, int arg2, float [] arg3, int arg4){ } public static boolean invertM(float [] arg1, int arg2, float [] arg3, int arg4){ return false; } public static void orthoM(float [] arg1, int arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8){ } public static void frustumM(float [] arg1, int arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8){ } public static void perspectiveM(float [] arg1, int arg2, float arg3, float arg4, float arg5, float arg6){ } public static void setIdentityM(float [] arg1, int arg2){ } public static void scaleM(float [] arg1, int arg2, float [] arg3, int arg4, float arg5, float arg6, float arg7){ } public static void scaleM(float [] arg1, int arg2, float arg3, float arg4, float arg5){ } public static void translateM(float [] arg1, int arg2, float [] arg3, int arg4, float arg5, float arg6, float arg7){ } public static void translateM(float [] arg1, int arg2, float arg3, float arg4, float arg5){ } public static void rotateM(float [] arg1, int arg2, float [] arg3, int arg4, float arg5, float arg6, float arg7, float arg8){ } public static void rotateM(float [] arg1, int arg2, float arg3, float arg4, float arg5, float arg6){ } public static void setRotateM(float [] arg1, int arg2, float arg3, float arg4, float arg5, float arg6){ } public static void setRotateEulerM(float [] arg1, int arg2, float arg3, float arg4, float arg5){ } public static void setLookAtM(float [] arg1, int arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11){ } }