package android.opengl;
/*
* #%L
* Matos
* $Id:$
* $HeadURL:$
* %%
* Copyright (C) 2010 - 2014 Orange SA
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
@com.francetelecom.rd.stubs.annotation.ClassDone(0)
public class Matrix
{
// Constructors
public Matrix(){
}
// Methods
public static float length(float arg1, float arg2, float arg3){
return 0.0f;
}
public static void multiplyMM(float [] arg1, int arg2, float [] arg3, int arg4, float [] arg5, int arg6){
}
public static void multiplyMV(float [] arg1, int arg2, float [] arg3, int arg4, float [] arg5, int arg6){
}
public static void transposeM(float [] arg1, int arg2, float [] arg3, int arg4){
}
public static boolean invertM(float [] arg1, int arg2, float [] arg3, int arg4){
return false;
}
public static void orthoM(float [] arg1, int arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8){
}
public static void frustumM(float [] arg1, int arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8){
}
public static void perspectiveM(float [] arg1, int arg2, float arg3, float arg4, float arg5, float arg6){
}
public static void setIdentityM(float [] arg1, int arg2){
}
public static void scaleM(float [] arg1, int arg2, float [] arg3, int arg4, float arg5, float arg6, float arg7){
}
public static void scaleM(float [] arg1, int arg2, float arg3, float arg4, float arg5){
}
public static void translateM(float [] arg1, int arg2, float [] arg3, int arg4, float arg5, float arg6, float arg7){
}
public static void translateM(float [] arg1, int arg2, float arg3, float arg4, float arg5){
}
public static void rotateM(float [] arg1, int arg2, float [] arg3, int arg4, float arg5, float arg6, float arg7, float arg8){
}
public static void rotateM(float [] arg1, int arg2, float arg3, float arg4, float arg5, float arg6){
}
public static void setRotateM(float [] arg1, int arg2, float arg3, float arg4, float arg5, float arg6){
}
public static void setRotateEulerM(float [] arg1, int arg2, float arg3, float arg4, float arg5){
}
public static void setLookAtM(float [] arg1, int arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11){
}
}