package javax.microedition.lcdui.game;
/*
* #%L
* Matos
* $Id:$
* $HeadURL:$
* %%
* Copyright (C) 2004 - 2014 Orange SA
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
import com.francetelecom.rd.stubs.annotation.ClassDone;
@ClassDone
public class Sprite extends Layer {
public static final int TRANS_NONE = 0;
public static final int TRANS_ROT90 = 5;
public static final int TRANS_ROT180 = 3;
public static final int TRANS_ROT270 = 6;
public static final int TRANS_MIRROR = 2;
public static final int TRANS_MIRROR_ROT90 = 7;
public static final int TRANS_MIRROR_ROT180 = 1;
public static final int TRANS_MIRROR_ROT270 = 4;
public Sprite(javax.microedition.lcdui.Image a0){}
public Sprite(javax.microedition.lcdui.Image a0,int a1,int a2){}
public Sprite(Sprite a0){}
public void defineReferencePixel(int a0,int a1){ return; }
public void setRefPixelPosition(int a0,int a1){ return; }
public int getRefPixelX(){ return 0;}
public int getRefPixelY(){ return 0;}
public void setFrame(int a0){ return; }
public final int getFrame(){ return 0;}
public int getRawFrameCount(){ return 0;}
public int getFrameSequenceLength(){ return 0;}
public void nextFrame(){ return; }
public void prevFrame(){ return; }
public final void paint(javax.microedition.lcdui.Graphics a0){ return; }
public void setFrameSequence(int[] a0){ return; }
public void setImage(javax.microedition.lcdui.Image a0,int a1,int a2){ return; }
public void defineCollisionRectangle(int a0,int a1,int a2,int a3){ return; }
public void setTransform(int a0){ return; }
public final boolean collidesWith(Sprite a0,boolean a1){ return true;}
public final boolean collidesWith(TiledLayer a0,boolean a1){ return true;}
public final boolean collidesWith(javax.microedition.lcdui.Image a0,int a1,int a2,boolean a3){ return true;}
}