package javax.microedition.lcdui.game; /* * #%L * Matos * $Id:$ * $HeadURL:$ * %% * Copyright (C) 2004 - 2014 Orange SA * %% * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * #L% */ import com.francetelecom.rd.stubs.annotation.ClassDone; @ClassDone public class Sprite extends Layer { public static final int TRANS_NONE = 0; public static final int TRANS_ROT90 = 5; public static final int TRANS_ROT180 = 3; public static final int TRANS_ROT270 = 6; public static final int TRANS_MIRROR = 2; public static final int TRANS_MIRROR_ROT90 = 7; public static final int TRANS_MIRROR_ROT180 = 1; public static final int TRANS_MIRROR_ROT270 = 4; public Sprite(javax.microedition.lcdui.Image a0){} public Sprite(javax.microedition.lcdui.Image a0,int a1,int a2){} public Sprite(Sprite a0){} public void defineReferencePixel(int a0,int a1){ return; } public void setRefPixelPosition(int a0,int a1){ return; } public int getRefPixelX(){ return 0;} public int getRefPixelY(){ return 0;} public void setFrame(int a0){ return; } public final int getFrame(){ return 0;} public int getRawFrameCount(){ return 0;} public int getFrameSequenceLength(){ return 0;} public void nextFrame(){ return; } public void prevFrame(){ return; } public final void paint(javax.microedition.lcdui.Graphics a0){ return; } public void setFrameSequence(int[] a0){ return; } public void setImage(javax.microedition.lcdui.Image a0,int a1,int a2){ return; } public void defineCollisionRectangle(int a0,int a1,int a2,int a3){ return; } public void setTransform(int a0){ return; } public final boolean collidesWith(Sprite a0,boolean a1){ return true;} public final boolean collidesWith(TiledLayer a0,boolean a1){ return true;} public final boolean collidesWith(javax.microedition.lcdui.Image a0,int a1,int a2,boolean a3){ return true;} }