package android.renderscript;
/*
* #%L
* Matos
* $Id:$
* $HeadURL:$
* %%
* Copyright (C) 2010 - 2014 Orange SA
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
public class FieldPacker
{
// Constructors
public FieldPacker(int arg1){
}
// Methods
public void reset(){
}
public void reset(int arg1){
}
public void skip(int arg1){
}
public final byte [] getData(){
return (byte []) null;
}
public void align(int arg1){
}
public void addI8(byte arg1){
}
public void addI8(Byte2 arg1){
}
public void addI8(Byte3 arg1){
}
public void addI8(Byte4 arg1){
}
public void addI16(short arg1){
}
public void addI16(Short2 arg1){
}
public void addI16(Short3 arg1){
}
public void addI16(Short4 arg1){
}
public void addI32(int arg1){
}
public void addI32(Int2 arg1){
}
public void addI32(Int3 arg1){
}
public void addI32(Int4 arg1){
}
public void addI64(long arg1){
}
public void addI64(Long2 arg1){
}
public void addI64(Long3 arg1){
}
public void addI64(Long4 arg1){
}
public void addU8(short arg1){
}
public void addU8(Short2 arg1){
}
public void addU8(Short3 arg1){
}
public void addU8(Short4 arg1){
}
public void addU16(int arg1){
}
public void addU16(Int2 arg1){
}
public void addU16(Int3 arg1){
}
public void addU16(Int4 arg1){
}
public void addU32(long arg1){
}
public void addU32(Long2 arg1){
}
public void addU32(Long3 arg1){
}
public void addU32(Long4 arg1){
}
public void addU64(long arg1){
}
public void addU64(Long2 arg1){
}
public void addU64(Long3 arg1){
}
public void addU64(Long4 arg1){
}
public void addF32(float arg1){
}
public void addF32(Float2 arg1){
}
public void addF32(Float3 arg1){
}
public void addF32(Float4 arg1){
}
public void addF64(double arg1){
}
public void addF64(Double2 arg1){
}
public void addF64(Double3 arg1){
}
public void addF64(Double4 arg1){
}
public void addObj(BaseObj arg1){
}
public void addMatrix(Matrix4f arg1){
}
public void addMatrix(Matrix3f arg1){
}
public void addMatrix(Matrix2f arg1){
}
public void addBoolean(boolean arg1){
}
}