package android.renderscript; /* * #%L * Matos * $Id:$ * $HeadURL:$ * %% * Copyright (C) 2010 - 2014 Orange SA * %% * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * #L% */ public class FieldPacker { // Constructors public FieldPacker(int arg1){ } // Methods public void reset(){ } public void reset(int arg1){ } public void skip(int arg1){ } public final byte [] getData(){ return (byte []) null; } public void align(int arg1){ } public void addI8(byte arg1){ } public void addI8(Byte2 arg1){ } public void addI8(Byte3 arg1){ } public void addI8(Byte4 arg1){ } public void addI16(short arg1){ } public void addI16(Short2 arg1){ } public void addI16(Short3 arg1){ } public void addI16(Short4 arg1){ } public void addI32(int arg1){ } public void addI32(Int2 arg1){ } public void addI32(Int3 arg1){ } public void addI32(Int4 arg1){ } public void addI64(long arg1){ } public void addI64(Long2 arg1){ } public void addI64(Long3 arg1){ } public void addI64(Long4 arg1){ } public void addU8(short arg1){ } public void addU8(Short2 arg1){ } public void addU8(Short3 arg1){ } public void addU8(Short4 arg1){ } public void addU16(int arg1){ } public void addU16(Int2 arg1){ } public void addU16(Int3 arg1){ } public void addU16(Int4 arg1){ } public void addU32(long arg1){ } public void addU32(Long2 arg1){ } public void addU32(Long3 arg1){ } public void addU32(Long4 arg1){ } public void addU64(long arg1){ } public void addU64(Long2 arg1){ } public void addU64(Long3 arg1){ } public void addU64(Long4 arg1){ } public void addF32(float arg1){ } public void addF32(Float2 arg1){ } public void addF32(Float3 arg1){ } public void addF32(Float4 arg1){ } public void addF64(double arg1){ } public void addF64(Double2 arg1){ } public void addF64(Double3 arg1){ } public void addF64(Double4 arg1){ } public void addObj(BaseObj arg1){ } public void addMatrix(Matrix4f arg1){ } public void addMatrix(Matrix3f arg1){ } public void addMatrix(Matrix2f arg1){ } public void addBoolean(boolean arg1){ } }