package javax.microedition.lcdui.game;
/*
* #%L
* Matos
* $Id:$
* $HeadURL:$
* %%
* Copyright (C) 2004 - 2014 Orange SA
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
import com.francetelecom.rd.stubs.annotation.CallBack;
import com.francetelecom.rd.stubs.annotation.ClassDone;
@ClassDone
public abstract class Layer {
public void setPosition(int a0,int a1){ return; }
public void move(int a0,int a1){ return; }
@CallBack("layer")
public final int getX(){ return 0;}
@CallBack("layer")
public final int getY(){ return 0;}
@CallBack("layer")
public final int getWidth(){ return 0;}
@CallBack("layer")
public final int getHeight(){ return 0;}
public void setVisible(boolean a0){ return; }
@CallBack("layer")
public final boolean isVisible(){ return true;}
@CallBack("layer")
public abstract void paint(javax.microedition.lcdui.Graphics a0);
}