package com.siemens.mp.game; /* * #%L * Matos * $Id:$ * $HeadURL:$ * %% * Copyright (C) 2004 - 2014 Orange SA * %% * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * #L% */ import com.francetelecom.rd.stubs.annotation.ClassDone; @ClassDone public class Sprite extends GraphicObject { public Sprite(javax.microedition.lcdui.Image im1, javax.microedition.lcdui.Image im2, int i) throws IllegalArgumentException {}; public Sprite(ExtendedImage im1,ExtendedImage im2,int j) throws IllegalArgumentException {}; public Sprite(byte [] t1,int i1, int i2, int i3, byte[] t2, int i4, int i5) throws IllegalArgumentException {}; public void setPosition(int i1, int i2) {}; public int getXPosition() { return 0; }; public int getYPosition() { return 0; }; public void setCollisionRectangle(int i1, int i2, int i3, int i4) {}; public boolean isCollidingWith(Sprite s) { return true; }; public boolean isCollidingWithPos(int i, int j) { return true; }; public void setFrame(int i) {}; public int getFrame() { return 0; }; }