package com.siemens.mp.game;
/*
* #%L
* Matos
* $Id:$
* $HeadURL:$
* %%
* Copyright (C) 2004 - 2014 Orange SA
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
import com.francetelecom.rd.stubs.annotation.ClassDone;
@ClassDone
public class Sprite extends GraphicObject {
public Sprite(javax.microedition.lcdui.Image im1, javax.microedition.lcdui.Image im2, int i) throws IllegalArgumentException {};
public Sprite(ExtendedImage im1,ExtendedImage im2,int j) throws IllegalArgumentException {};
public Sprite(byte [] t1,int i1, int i2, int i3, byte[] t2, int i4, int i5) throws IllegalArgumentException {};
public void setPosition(int i1, int i2) {};
public int getXPosition() { return 0; };
public int getYPosition() { return 0; };
public void setCollisionRectangle(int i1, int i2, int i3, int i4) {};
public boolean isCollidingWith(Sprite s) { return true; };
public boolean isCollidingWithPos(int i, int j) { return true; };
public void setFrame(int i) {};
public int getFrame() { return 0; };
}