package android.opengl;
/*
* #%L
* Matos
* $Id:$
* $HeadURL:$
* %%
* Copyright (C) 2010 - 2014 Orange SA
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
@com.francetelecom.rd.stubs.annotation.ClassDone(0)
public class GLES10
{
// Fields
public static final int GL_ADD = 260;
public static final int GL_ALIASED_LINE_WIDTH_RANGE = 33902;
public static final int GL_ALIASED_POINT_SIZE_RANGE = 33901;
public static final int GL_ALPHA = 6406;
public static final int GL_ALPHA_BITS = 3413;
public static final int GL_ALPHA_TEST = 3008;
public static final int GL_ALWAYS = 519;
public static final int GL_AMBIENT = 4608;
public static final int GL_AMBIENT_AND_DIFFUSE = 5634;
public static final int GL_AND = 5377;
public static final int GL_AND_INVERTED = 5380;
public static final int GL_AND_REVERSE = 5378;
public static final int GL_BACK = 1029;
public static final int GL_BLEND = 3042;
public static final int GL_BLUE_BITS = 3412;
public static final int GL_BYTE = 5120;
public static final int GL_CCW = 2305;
public static final int GL_CLAMP_TO_EDGE = 33071;
public static final int GL_CLEAR = 5376;
public static final int GL_COLOR_ARRAY = 32886;
public static final int GL_COLOR_BUFFER_BIT = 16384;
public static final int GL_COLOR_LOGIC_OP = 3058;
public static final int GL_COLOR_MATERIAL = 2903;
public static final int GL_COMPRESSED_TEXTURE_FORMATS = 34467;
public static final int GL_CONSTANT_ATTENUATION = 4615;
public static final int GL_COPY = 5379;
public static final int GL_COPY_INVERTED = 5388;
public static final int GL_CULL_FACE = 2884;
public static final int GL_CW = 2304;
public static final int GL_DECAL = 8449;
public static final int GL_DECR = 7683;
public static final int GL_DEPTH_BITS = 3414;
public static final int GL_DEPTH_BUFFER_BIT = 256;
public static final int GL_DEPTH_TEST = 2929;
public static final int GL_DIFFUSE = 4609;
public static final int GL_DITHER = 3024;
public static final int GL_DONT_CARE = 4352;
public static final int GL_DST_ALPHA = 772;
public static final int GL_DST_COLOR = 774;
public static final int GL_EMISSION = 5632;
public static final int GL_EQUAL = 514;
public static final int GL_EQUIV = 5385;
public static final int GL_EXP = 2048;
public static final int GL_EXP2 = 2049;
public static final int GL_EXTENSIONS = 7939;
public static final int GL_FALSE = 0;
public static final int GL_FASTEST = 4353;
public static final int GL_FIXED = 5132;
public static final int GL_FLAT = 7424;
public static final int GL_FLOAT = 5126;
public static final int GL_FOG = 2912;
public static final int GL_FOG_COLOR = 2918;
public static final int GL_FOG_DENSITY = 2914;
public static final int GL_FOG_END = 2916;
public static final int GL_FOG_HINT = 3156;
public static final int GL_FOG_MODE = 2917;
public static final int GL_FOG_START = 2915;
public static final int GL_FRONT = 1028;
public static final int GL_FRONT_AND_BACK = 1032;
public static final int GL_GEQUAL = 518;
public static final int GL_GREATER = 516;
public static final int GL_GREEN_BITS = 3411;
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 35739;
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 35738;
public static final int GL_INCR = 7682;
public static final int GL_INVALID_ENUM = 1280;
public static final int GL_INVALID_OPERATION = 1282;
public static final int GL_INVALID_VALUE = 1281;
public static final int GL_INVERT = 5386;
public static final int GL_KEEP = 7680;
public static final int GL_LEQUAL = 515;
public static final int GL_LESS = 513;
public static final int GL_LIGHT_MODEL_AMBIENT = 2899;
public static final int GL_LIGHT_MODEL_TWO_SIDE = 2898;
public static final int GL_LIGHT0 = 16384;
public static final int GL_LIGHT1 = 16385;
public static final int GL_LIGHT2 = 16386;
public static final int GL_LIGHT3 = 16387;
public static final int GL_LIGHT4 = 16388;
public static final int GL_LIGHT5 = 16389;
public static final int GL_LIGHT6 = 16390;
public static final int GL_LIGHT7 = 16391;
public static final int GL_LIGHTING = 2896;
public static final int GL_LINE_LOOP = 2;
public static final int GL_LINE_SMOOTH = 2848;
public static final int GL_LINE_SMOOTH_HINT = 3154;
public static final int GL_LINE_STRIP = 3;
public static final int GL_LINEAR = 9729;
public static final int GL_LINEAR_ATTENUATION = 4616;
public static final int GL_LINEAR_MIPMAP_LINEAR = 9987;
public static final int GL_LINEAR_MIPMAP_NEAREST = 9985;
public static final int GL_LINES = 1;
public static final int GL_LUMINANCE = 6409;
public static final int GL_LUMINANCE_ALPHA = 6410;
public static final int GL_MAX_ELEMENTS_INDICES = 33001;
public static final int GL_MAX_ELEMENTS_VERTICES = 33000;
public static final int GL_MAX_LIGHTS = 3377;
public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 3382;
public static final int GL_MAX_PROJECTION_STACK_DEPTH = 3384;
public static final int GL_MAX_TEXTURE_SIZE = 3379;
public static final int GL_MAX_TEXTURE_STACK_DEPTH = 3385;
public static final int GL_MAX_TEXTURE_UNITS = 34018;
public static final int GL_MAX_VIEWPORT_DIMS = 3386;
public static final int GL_MODELVIEW = 5888;
public static final int GL_MODULATE = 8448;
public static final int GL_MULTISAMPLE = 32925;
public static final int GL_NAND = 5390;
public static final int GL_NEAREST = 9728;
public static final int GL_NEAREST_MIPMAP_LINEAR = 9986;
public static final int GL_NEAREST_MIPMAP_NEAREST = 9984;
public static final int GL_NEVER = 512;
public static final int GL_NICEST = 4354;
public static final int GL_NO_ERROR = 0;
public static final int GL_NOOP = 5381;
public static final int GL_NOR = 5384;
public static final int GL_NORMAL_ARRAY = 32885;
public static final int GL_NORMALIZE = 2977;
public static final int GL_NOTEQUAL = 517;
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466;
public static final int GL_ONE = 1;
public static final int GL_ONE_MINUS_DST_ALPHA = 773;
public static final int GL_ONE_MINUS_DST_COLOR = 775;
public static final int GL_ONE_MINUS_SRC_ALPHA = 771;
public static final int GL_ONE_MINUS_SRC_COLOR = 769;
public static final int GL_OR = 5383;
public static final int GL_OR_INVERTED = 5389;
public static final int GL_OR_REVERSE = 5387;
public static final int GL_OUT_OF_MEMORY = 1285;
public static final int GL_PACK_ALIGNMENT = 3333;
public static final int GL_PALETTE4_R5_G6_B5_OES = 35730;
public static final int GL_PALETTE4_RGB5_A1_OES = 35732;
public static final int GL_PALETTE4_RGB8_OES = 35728;
public static final int GL_PALETTE4_RGBA4_OES = 35731;
public static final int GL_PALETTE4_RGBA8_OES = 35729;
public static final int GL_PALETTE8_R5_G6_B5_OES = 35735;
public static final int GL_PALETTE8_RGB5_A1_OES = 35737;
public static final int GL_PALETTE8_RGB8_OES = 35733;
public static final int GL_PALETTE8_RGBA4_OES = 35736;
public static final int GL_PALETTE8_RGBA8_OES = 35734;
public static final int GL_PERSPECTIVE_CORRECTION_HINT = 3152;
public static final int GL_POINT_SMOOTH = 2832;
public static final int GL_POINT_SMOOTH_HINT = 3153;
public static final int GL_POINTS = 0;
public static final int GL_POINT_FADE_THRESHOLD_SIZE = 33064;
public static final int GL_POINT_SIZE = 2833;
public static final int GL_POLYGON_OFFSET_FILL = 32823;
public static final int GL_POLYGON_SMOOTH_HINT = 3155;
public static final int GL_POSITION = 4611;
public static final int GL_PROJECTION = 5889;
public static final int GL_QUADRATIC_ATTENUATION = 4617;
public static final int GL_RED_BITS = 3410;
public static final int GL_RENDERER = 7937;
public static final int GL_REPEAT = 10497;
public static final int GL_REPLACE = 7681;
public static final int GL_RESCALE_NORMAL = 32826;
public static final int GL_RGB = 6407;
public static final int GL_RGBA = 6408;
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 32926;
public static final int GL_SAMPLE_ALPHA_TO_ONE = 32927;
public static final int GL_SAMPLE_COVERAGE = 32928;
public static final int GL_SCISSOR_TEST = 3089;
public static final int GL_SET = 5391;
public static final int GL_SHININESS = 5633;
public static final int GL_SHORT = 5122;
public static final int GL_SMOOTH = 7425;
public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 2850;
public static final int GL_SMOOTH_POINT_SIZE_RANGE = 2834;
public static final int GL_SPECULAR = 4610;
public static final int GL_SPOT_CUTOFF = 4614;
public static final int GL_SPOT_DIRECTION = 4612;
public static final int GL_SPOT_EXPONENT = 4613;
public static final int GL_SRC_ALPHA = 770;
public static final int GL_SRC_ALPHA_SATURATE = 776;
public static final int GL_SRC_COLOR = 768;
public static final int GL_STACK_OVERFLOW = 1283;
public static final int GL_STACK_UNDERFLOW = 1284;
public static final int GL_STENCIL_BITS = 3415;
public static final int GL_STENCIL_BUFFER_BIT = 1024;
public static final int GL_STENCIL_TEST = 2960;
public static final int GL_SUBPIXEL_BITS = 3408;
public static final int GL_TEXTURE = 5890;
public static final int GL_TEXTURE_2D = 3553;
public static final int GL_TEXTURE_COORD_ARRAY = 32888;
public static final int GL_TEXTURE_ENV = 8960;
public static final int GL_TEXTURE_ENV_COLOR = 8705;
public static final int GL_TEXTURE_ENV_MODE = 8704;
public static final int GL_TEXTURE_MAG_FILTER = 10240;
public static final int GL_TEXTURE_MIN_FILTER = 10241;
public static final int GL_TEXTURE_WRAP_S = 10242;
public static final int GL_TEXTURE_WRAP_T = 10243;
public static final int GL_TEXTURE0 = 33984;
public static final int GL_TEXTURE1 = 33985;
public static final int GL_TEXTURE2 = 33986;
public static final int GL_TEXTURE3 = 33987;
public static final int GL_TEXTURE4 = 33988;
public static final int GL_TEXTURE5 = 33989;
public static final int GL_TEXTURE6 = 33990;
public static final int GL_TEXTURE7 = 33991;
public static final int GL_TEXTURE8 = 33992;
public static final int GL_TEXTURE9 = 33993;
public static final int GL_TEXTURE10 = 33994;
public static final int GL_TEXTURE11 = 33995;
public static final int GL_TEXTURE12 = 33996;
public static final int GL_TEXTURE13 = 33997;
public static final int GL_TEXTURE14 = 33998;
public static final int GL_TEXTURE15 = 33999;
public static final int GL_TEXTURE16 = 34000;
public static final int GL_TEXTURE17 = 34001;
public static final int GL_TEXTURE18 = 34002;
public static final int GL_TEXTURE19 = 34003;
public static final int GL_TEXTURE20 = 34004;
public static final int GL_TEXTURE21 = 34005;
public static final int GL_TEXTURE22 = 34006;
public static final int GL_TEXTURE23 = 34007;
public static final int GL_TEXTURE24 = 34008;
public static final int GL_TEXTURE25 = 34009;
public static final int GL_TEXTURE26 = 34010;
public static final int GL_TEXTURE27 = 34011;
public static final int GL_TEXTURE28 = 34012;
public static final int GL_TEXTURE29 = 34013;
public static final int GL_TEXTURE30 = 34014;
public static final int GL_TEXTURE31 = 34015;
public static final int GL_TRIANGLE_FAN = 6;
public static final int GL_TRIANGLE_STRIP = 5;
public static final int GL_TRIANGLES = 4;
public static final int GL_TRUE = 1;
public static final int GL_UNPACK_ALIGNMENT = 3317;
public static final int GL_UNSIGNED_BYTE = 5121;
public static final int GL_UNSIGNED_SHORT = 5123;
public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 32819;
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 32820;
public static final int GL_UNSIGNED_SHORT_5_6_5 = 33635;
public static final int GL_VENDOR = 7936;
public static final int GL_VERSION = 7938;
public static final int GL_VERTEX_ARRAY = 32884;
public static final int GL_XOR = 5382;
public static final int GL_ZERO = 0;
// Constructors
public GLES10(){
}
// Methods
public static void glActiveTexture(int arg1){
}
public static void glAlphaFunc(int arg1, float arg2){
}
public static void glAlphaFuncx(int arg1, int arg2){
}
public static void glBindTexture(int arg1, int arg2){
}
public static void glBlendFunc(int arg1, int arg2){
}
public static void glClear(int arg1){
}
public static void glClearColor(float arg1, float arg2, float arg3, float arg4){
}
public static void glClearColorx(int arg1, int arg2, int arg3, int arg4){
}
public static void glClearDepthf(float arg1){
}
public static void glClearDepthx(int arg1){
}
public static void glClearStencil(int arg1){
}
public static void glClientActiveTexture(int arg1){
}
public static void glColor4f(float arg1, float arg2, float arg3, float arg4){
}
public static void glColor4x(int arg1, int arg2, int arg3, int arg4){
}
public static void glColorMask(boolean arg1, boolean arg2, boolean arg3, boolean arg4){
}
public static void glColorPointer(int arg1, int arg2, int arg3, java.nio.Buffer arg4){
}
public static void glCompressedTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8){
}
public static void glCompressedTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9){
}
public static void glCopyTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8){
}
public static void glCopyTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8){
}
public static void glCullFace(int arg1){
}
public static void glDeleteTextures(int arg1, int [] arg2, int arg3){
}
public static void glDeleteTextures(int arg1, java.nio.IntBuffer arg2){
}
public static void glDepthFunc(int arg1){
}
public static void glDepthMask(boolean arg1){
}
public static void glDepthRangef(float arg1, float arg2){
}
public static void glDepthRangex(int arg1, int arg2){
}
public static void glDisable(int arg1){
}
public static void glDisableClientState(int arg1){
}
public static void glDrawArrays(int arg1, int arg2, int arg3){
}
public static void glDrawElements(int arg1, int arg2, int arg3, java.nio.Buffer arg4){
}
public static void glEnable(int arg1){
}
public static void glEnableClientState(int arg1){
}
public static void glFinish(){
}
public static void glFlush(){
}
public static void glFogf(int arg1, float arg2){
}
public static void glFogfv(int arg1, float [] arg2, int arg3){
}
public static void glFogfv(int arg1, java.nio.FloatBuffer arg2){
}
public static void glFogx(int arg1, int arg2){
}
public static void glFogxv(int arg1, int [] arg2, int arg3){
}
public static void glFogxv(int arg1, java.nio.IntBuffer arg2){
}
public static void glFrontFace(int arg1){
}
public static void glFrustumf(float arg1, float arg2, float arg3, float arg4, float arg5, float arg6){
}
public static void glFrustumx(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6){
}
public static void glGenTextures(int arg1, int [] arg2, int arg3){
}
public static void glGenTextures(int arg1, java.nio.IntBuffer arg2){
}
public static int glGetError(){
return 0;
}
public static void glGetIntegerv(int arg1, int [] arg2, int arg3){
}
public static void glGetIntegerv(int arg1, java.nio.IntBuffer arg2){
}
public static java.lang.String glGetString(int arg1){
return (java.lang.String) null;
}
public static void glHint(int arg1, int arg2){
}
public static void glLightModelf(int arg1, float arg2){
}
public static void glLightModelfv(int arg1, float [] arg2, int arg3){
}
public static void glLightModelfv(int arg1, java.nio.FloatBuffer arg2){
}
public static void glLightModelx(int arg1, int arg2){
}
public static void glLightModelxv(int arg1, int [] arg2, int arg3){
}
public static void glLightModelxv(int arg1, java.nio.IntBuffer arg2){
}
public static void glLightf(int arg1, int arg2, float arg3){
}
public static void glLightfv(int arg1, int arg2, float [] arg3, int arg4){
}
public static void glLightfv(int arg1, int arg2, java.nio.FloatBuffer arg3){
}
public static void glLightx(int arg1, int arg2, int arg3){
}
public static void glLightxv(int arg1, int arg2, int [] arg3, int arg4){
}
public static void glLightxv(int arg1, int arg2, java.nio.IntBuffer arg3){
}
public static void glLineWidth(float arg1){
}
public static void glLineWidthx(int arg1){
}
public static void glLoadIdentity(){
}
public static void glLoadMatrixf(float [] arg1, int arg2){
}
public static void glLoadMatrixf(java.nio.FloatBuffer arg1){
}
public static void glLoadMatrixx(int [] arg1, int arg2){
}
public static void glLoadMatrixx(java.nio.IntBuffer arg1){
}
public static void glLogicOp(int arg1){
}
public static void glMaterialf(int arg1, int arg2, float arg3){
}
public static void glMaterialfv(int arg1, int arg2, float [] arg3, int arg4){
}
public static void glMaterialfv(int arg1, int arg2, java.nio.FloatBuffer arg3){
}
public static void glMaterialx(int arg1, int arg2, int arg3){
}
public static void glMaterialxv(int arg1, int arg2, int [] arg3, int arg4){
}
public static void glMaterialxv(int arg1, int arg2, java.nio.IntBuffer arg3){
}
public static void glMatrixMode(int arg1){
}
public static void glMultMatrixf(float [] arg1, int arg2){
}
public static void glMultMatrixf(java.nio.FloatBuffer arg1){
}
public static void glMultMatrixx(int [] arg1, int arg2){
}
public static void glMultMatrixx(java.nio.IntBuffer arg1){
}
public static void glMultiTexCoord4f(int arg1, float arg2, float arg3, float arg4, float arg5){
}
public static void glMultiTexCoord4x(int arg1, int arg2, int arg3, int arg4, int arg5){
}
public static void glNormal3f(float arg1, float arg2, float arg3){
}
public static void glNormal3x(int arg1, int arg2, int arg3){
}
public static void glNormalPointer(int arg1, int arg2, java.nio.Buffer arg3){
}
public static void glOrthof(float arg1, float arg2, float arg3, float arg4, float arg5, float arg6){
}
public static void glOrthox(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6){
}
public static void glPixelStorei(int arg1, int arg2){
}
public static void glPointSize(float arg1){
}
public static void glPointSizex(int arg1){
}
public static void glPolygonOffset(float arg1, float arg2){
}
public static void glPolygonOffsetx(int arg1, int arg2){
}
public static void glPopMatrix(){
}
public static void glPushMatrix(){
}
public static void glReadPixels(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7){
}
public static void glRotatef(float arg1, float arg2, float arg3, float arg4){
}
public static void glRotatex(int arg1, int arg2, int arg3, int arg4){
}
public static void glSampleCoverage(float arg1, boolean arg2){
}
public static void glSampleCoveragex(int arg1, boolean arg2){
}
public static void glScalef(float arg1, float arg2, float arg3){
}
public static void glScalex(int arg1, int arg2, int arg3){
}
public static void glScissor(int arg1, int arg2, int arg3, int arg4){
}
public static void glShadeModel(int arg1){
}
public static void glStencilFunc(int arg1, int arg2, int arg3){
}
public static void glStencilMask(int arg1){
}
public static void glStencilOp(int arg1, int arg2, int arg3){
}
public static void glTexCoordPointer(int arg1, int arg2, int arg3, java.nio.Buffer arg4){
}
public static void glTexEnvf(int arg1, int arg2, float arg3){
}
public static void glTexEnvfv(int arg1, int arg2, float [] arg3, int arg4){
}
public static void glTexEnvfv(int arg1, int arg2, java.nio.FloatBuffer arg3){
}
public static void glTexEnvx(int arg1, int arg2, int arg3){
}
public static void glTexEnvxv(int arg1, int arg2, int [] arg3, int arg4){
}
public static void glTexEnvxv(int arg1, int arg2, java.nio.IntBuffer arg3){
}
public static void glTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9){
}
public static void glTexParameterf(int arg1, int arg2, float arg3){
}
public static void glTexParameterx(int arg1, int arg2, int arg3){
}
public static void glTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9){
}
public static void glTranslatef(float arg1, float arg2, float arg3){
}
public static void glTranslatex(int arg1, int arg2, int arg3){
}
public static void glVertexPointer(int arg1, int arg2, int arg3, java.nio.Buffer arg4){
}
public static void glViewport(int arg1, int arg2, int arg3, int arg4){
}
}