package android.opengl; /* * #%L * Matos * $Id:$ * $HeadURL:$ * %% * Copyright (C) 2010 - 2014 Orange SA * %% * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * #L% */ @com.francetelecom.rd.stubs.annotation.ClassDone(0) public class GLES10 { // Fields public static final int GL_ADD = 260; public static final int GL_ALIASED_LINE_WIDTH_RANGE = 33902; public static final int GL_ALIASED_POINT_SIZE_RANGE = 33901; public static final int GL_ALPHA = 6406; public static final int GL_ALPHA_BITS = 3413; public static final int GL_ALPHA_TEST = 3008; public static final int GL_ALWAYS = 519; public static final int GL_AMBIENT = 4608; public static final int GL_AMBIENT_AND_DIFFUSE = 5634; public static final int GL_AND = 5377; public static final int GL_AND_INVERTED = 5380; public static final int GL_AND_REVERSE = 5378; public static final int GL_BACK = 1029; public static final int GL_BLEND = 3042; public static final int GL_BLUE_BITS = 3412; public static final int GL_BYTE = 5120; public static final int GL_CCW = 2305; public static final int GL_CLAMP_TO_EDGE = 33071; public static final int GL_CLEAR = 5376; public static final int GL_COLOR_ARRAY = 32886; public static final int GL_COLOR_BUFFER_BIT = 16384; public static final int GL_COLOR_LOGIC_OP = 3058; public static final int GL_COLOR_MATERIAL = 2903; public static final int GL_COMPRESSED_TEXTURE_FORMATS = 34467; public static final int GL_CONSTANT_ATTENUATION = 4615; public static final int GL_COPY = 5379; public static final int GL_COPY_INVERTED = 5388; public static final int GL_CULL_FACE = 2884; public static final int GL_CW = 2304; public static final int GL_DECAL = 8449; public static final int GL_DECR = 7683; public static final int GL_DEPTH_BITS = 3414; public static final int GL_DEPTH_BUFFER_BIT = 256; public static final int GL_DEPTH_TEST = 2929; public static final int GL_DIFFUSE = 4609; public static final int GL_DITHER = 3024; public static final int GL_DONT_CARE = 4352; public static final int GL_DST_ALPHA = 772; public static final int GL_DST_COLOR = 774; public static final int GL_EMISSION = 5632; public static final int GL_EQUAL = 514; public static final int GL_EQUIV = 5385; public static final int GL_EXP = 2048; public static final int GL_EXP2 = 2049; public static final int GL_EXTENSIONS = 7939; public static final int GL_FALSE = 0; public static final int GL_FASTEST = 4353; public static final int GL_FIXED = 5132; public static final int GL_FLAT = 7424; public static final int GL_FLOAT = 5126; public static final int GL_FOG = 2912; public static final int GL_FOG_COLOR = 2918; public static final int GL_FOG_DENSITY = 2914; public static final int GL_FOG_END = 2916; public static final int GL_FOG_HINT = 3156; public static final int GL_FOG_MODE = 2917; public static final int GL_FOG_START = 2915; public static final int GL_FRONT = 1028; public static final int GL_FRONT_AND_BACK = 1032; public static final int GL_GEQUAL = 518; public static final int GL_GREATER = 516; public static final int GL_GREEN_BITS = 3411; public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 35739; public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 35738; public static final int GL_INCR = 7682; public static final int GL_INVALID_ENUM = 1280; public static final int GL_INVALID_OPERATION = 1282; public static final int GL_INVALID_VALUE = 1281; public static final int GL_INVERT = 5386; public static final int GL_KEEP = 7680; public static final int GL_LEQUAL = 515; public static final int GL_LESS = 513; public static final int GL_LIGHT_MODEL_AMBIENT = 2899; public static final int GL_LIGHT_MODEL_TWO_SIDE = 2898; public static final int GL_LIGHT0 = 16384; public static final int GL_LIGHT1 = 16385; public static final int GL_LIGHT2 = 16386; public static final int GL_LIGHT3 = 16387; public static final int GL_LIGHT4 = 16388; public static final int GL_LIGHT5 = 16389; public static final int GL_LIGHT6 = 16390; public static final int GL_LIGHT7 = 16391; public static final int GL_LIGHTING = 2896; public static final int GL_LINE_LOOP = 2; public static final int GL_LINE_SMOOTH = 2848; public static final int GL_LINE_SMOOTH_HINT = 3154; public static final int GL_LINE_STRIP = 3; public static final int GL_LINEAR = 9729; public static final int GL_LINEAR_ATTENUATION = 4616; public static final int GL_LINEAR_MIPMAP_LINEAR = 9987; public static final int GL_LINEAR_MIPMAP_NEAREST = 9985; public static final int GL_LINES = 1; public static final int GL_LUMINANCE = 6409; public static final int GL_LUMINANCE_ALPHA = 6410; public static final int GL_MAX_ELEMENTS_INDICES = 33001; public static final int GL_MAX_ELEMENTS_VERTICES = 33000; public static final int GL_MAX_LIGHTS = 3377; public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 3382; public static final int GL_MAX_PROJECTION_STACK_DEPTH = 3384; public static final int GL_MAX_TEXTURE_SIZE = 3379; public static final int GL_MAX_TEXTURE_STACK_DEPTH = 3385; public static final int GL_MAX_TEXTURE_UNITS = 34018; public static final int GL_MAX_VIEWPORT_DIMS = 3386; public static final int GL_MODELVIEW = 5888; public static final int GL_MODULATE = 8448; public static final int GL_MULTISAMPLE = 32925; public static final int GL_NAND = 5390; public static final int GL_NEAREST = 9728; public static final int GL_NEAREST_MIPMAP_LINEAR = 9986; public static final int GL_NEAREST_MIPMAP_NEAREST = 9984; public static final int GL_NEVER = 512; public static final int GL_NICEST = 4354; public static final int GL_NO_ERROR = 0; public static final int GL_NOOP = 5381; public static final int GL_NOR = 5384; public static final int GL_NORMAL_ARRAY = 32885; public static final int GL_NORMALIZE = 2977; public static final int GL_NOTEQUAL = 517; public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466; public static final int GL_ONE = 1; public static final int GL_ONE_MINUS_DST_ALPHA = 773; public static final int GL_ONE_MINUS_DST_COLOR = 775; public static final int GL_ONE_MINUS_SRC_ALPHA = 771; public static final int GL_ONE_MINUS_SRC_COLOR = 769; public static final int GL_OR = 5383; public static final int GL_OR_INVERTED = 5389; public static final int GL_OR_REVERSE = 5387; public static final int GL_OUT_OF_MEMORY = 1285; public static final int GL_PACK_ALIGNMENT = 3333; public static final int GL_PALETTE4_R5_G6_B5_OES = 35730; public static final int GL_PALETTE4_RGB5_A1_OES = 35732; public static final int GL_PALETTE4_RGB8_OES = 35728; public static final int GL_PALETTE4_RGBA4_OES = 35731; public static final int GL_PALETTE4_RGBA8_OES = 35729; public static final int GL_PALETTE8_R5_G6_B5_OES = 35735; public static final int GL_PALETTE8_RGB5_A1_OES = 35737; public static final int GL_PALETTE8_RGB8_OES = 35733; public static final int GL_PALETTE8_RGBA4_OES = 35736; public static final int GL_PALETTE8_RGBA8_OES = 35734; public static final int GL_PERSPECTIVE_CORRECTION_HINT = 3152; public static final int GL_POINT_SMOOTH = 2832; public static final int GL_POINT_SMOOTH_HINT = 3153; public static final int GL_POINTS = 0; public static final int GL_POINT_FADE_THRESHOLD_SIZE = 33064; public static final int GL_POINT_SIZE = 2833; public static final int GL_POLYGON_OFFSET_FILL = 32823; public static final int GL_POLYGON_SMOOTH_HINT = 3155; public static final int GL_POSITION = 4611; public static final int GL_PROJECTION = 5889; public static final int GL_QUADRATIC_ATTENUATION = 4617; public static final int GL_RED_BITS = 3410; public static final int GL_RENDERER = 7937; public static final int GL_REPEAT = 10497; public static final int GL_REPLACE = 7681; public static final int GL_RESCALE_NORMAL = 32826; public static final int GL_RGB = 6407; public static final int GL_RGBA = 6408; public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 32926; public static final int GL_SAMPLE_ALPHA_TO_ONE = 32927; public static final int GL_SAMPLE_COVERAGE = 32928; public static final int GL_SCISSOR_TEST = 3089; public static final int GL_SET = 5391; public static final int GL_SHININESS = 5633; public static final int GL_SHORT = 5122; public static final int GL_SMOOTH = 7425; public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 2850; public static final int GL_SMOOTH_POINT_SIZE_RANGE = 2834; public static final int GL_SPECULAR = 4610; public static final int GL_SPOT_CUTOFF = 4614; public static final int GL_SPOT_DIRECTION = 4612; public static final int GL_SPOT_EXPONENT = 4613; public static final int GL_SRC_ALPHA = 770; public static final int GL_SRC_ALPHA_SATURATE = 776; public static final int GL_SRC_COLOR = 768; public static final int GL_STACK_OVERFLOW = 1283; public static final int GL_STACK_UNDERFLOW = 1284; public static final int GL_STENCIL_BITS = 3415; public static final int GL_STENCIL_BUFFER_BIT = 1024; public static final int GL_STENCIL_TEST = 2960; public static final int GL_SUBPIXEL_BITS = 3408; public static final int GL_TEXTURE = 5890; public static final int GL_TEXTURE_2D = 3553; public static final int GL_TEXTURE_COORD_ARRAY = 32888; public static final int GL_TEXTURE_ENV = 8960; public static final int GL_TEXTURE_ENV_COLOR = 8705; public static final int GL_TEXTURE_ENV_MODE = 8704; public static final int GL_TEXTURE_MAG_FILTER = 10240; public static final int GL_TEXTURE_MIN_FILTER = 10241; public static final int GL_TEXTURE_WRAP_S = 10242; public static final int GL_TEXTURE_WRAP_T = 10243; public static final int GL_TEXTURE0 = 33984; public static final int GL_TEXTURE1 = 33985; public static final int GL_TEXTURE2 = 33986; public static final int GL_TEXTURE3 = 33987; public static final int GL_TEXTURE4 = 33988; public static final int GL_TEXTURE5 = 33989; public static final int GL_TEXTURE6 = 33990; public static final int GL_TEXTURE7 = 33991; public static final int GL_TEXTURE8 = 33992; public static final int GL_TEXTURE9 = 33993; public static final int GL_TEXTURE10 = 33994; public static final int GL_TEXTURE11 = 33995; public static final int GL_TEXTURE12 = 33996; public static final int GL_TEXTURE13 = 33997; public static final int GL_TEXTURE14 = 33998; public static final int GL_TEXTURE15 = 33999; public static final int GL_TEXTURE16 = 34000; public static final int GL_TEXTURE17 = 34001; public static final int GL_TEXTURE18 = 34002; public static final int GL_TEXTURE19 = 34003; public static final int GL_TEXTURE20 = 34004; public static final int GL_TEXTURE21 = 34005; public static final int GL_TEXTURE22 = 34006; public static final int GL_TEXTURE23 = 34007; public static final int GL_TEXTURE24 = 34008; public static final int GL_TEXTURE25 = 34009; public static final int GL_TEXTURE26 = 34010; public static final int GL_TEXTURE27 = 34011; public static final int GL_TEXTURE28 = 34012; public static final int GL_TEXTURE29 = 34013; public static final int GL_TEXTURE30 = 34014; public static final int GL_TEXTURE31 = 34015; public static final int GL_TRIANGLE_FAN = 6; public static final int GL_TRIANGLE_STRIP = 5; public static final int GL_TRIANGLES = 4; public static final int GL_TRUE = 1; public static final int GL_UNPACK_ALIGNMENT = 3317; public static final int GL_UNSIGNED_BYTE = 5121; public static final int GL_UNSIGNED_SHORT = 5123; public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 32819; public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 32820; public static final int GL_UNSIGNED_SHORT_5_6_5 = 33635; public static final int GL_VENDOR = 7936; public static final int GL_VERSION = 7938; public static final int GL_VERTEX_ARRAY = 32884; public static final int GL_XOR = 5382; public static final int GL_ZERO = 0; // Constructors public GLES10(){ } // Methods public static void glActiveTexture(int arg1){ } public static void glAlphaFunc(int arg1, float arg2){ } public static void glAlphaFuncx(int arg1, int arg2){ } public static void glBindTexture(int arg1, int arg2){ } public static void glBlendFunc(int arg1, int arg2){ } public static void glClear(int arg1){ } public static void glClearColor(float arg1, float arg2, float arg3, float arg4){ } public static void glClearColorx(int arg1, int arg2, int arg3, int arg4){ } public static void glClearDepthf(float arg1){ } public static void glClearDepthx(int arg1){ } public static void glClearStencil(int arg1){ } public static void glClientActiveTexture(int arg1){ } public static void glColor4f(float arg1, float arg2, float arg3, float arg4){ } public static void glColor4x(int arg1, int arg2, int arg3, int arg4){ } public static void glColorMask(boolean arg1, boolean arg2, boolean arg3, boolean arg4){ } public static void glColorPointer(int arg1, int arg2, int arg3, java.nio.Buffer arg4){ } public static void glCompressedTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8){ } public static void glCompressedTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9){ } public static void glCopyTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8){ } public static void glCopyTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8){ } public static void glCullFace(int arg1){ } public static void glDeleteTextures(int arg1, int [] arg2, int arg3){ } public static void glDeleteTextures(int arg1, java.nio.IntBuffer arg2){ } public static void glDepthFunc(int arg1){ } public static void glDepthMask(boolean arg1){ } public static void glDepthRangef(float arg1, float arg2){ } public static void glDepthRangex(int arg1, int arg2){ } public static void glDisable(int arg1){ } public static void glDisableClientState(int arg1){ } public static void glDrawArrays(int arg1, int arg2, int arg3){ } public static void glDrawElements(int arg1, int arg2, int arg3, java.nio.Buffer arg4){ } public static void glEnable(int arg1){ } public static void glEnableClientState(int arg1){ } public static void glFinish(){ } public static void glFlush(){ } public static void glFogf(int arg1, float arg2){ } public static void glFogfv(int arg1, float [] arg2, int arg3){ } public static void glFogfv(int arg1, java.nio.FloatBuffer arg2){ } public static void glFogx(int arg1, int arg2){ } public static void glFogxv(int arg1, int [] arg2, int arg3){ } public static void glFogxv(int arg1, java.nio.IntBuffer arg2){ } public static void glFrontFace(int arg1){ } public static void glFrustumf(float arg1, float arg2, float arg3, float arg4, float arg5, float arg6){ } public static void glFrustumx(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6){ } public static void glGenTextures(int arg1, int [] arg2, int arg3){ } public static void glGenTextures(int arg1, java.nio.IntBuffer arg2){ } public static int glGetError(){ return 0; } public static void glGetIntegerv(int arg1, int [] arg2, int arg3){ } public static void glGetIntegerv(int arg1, java.nio.IntBuffer arg2){ } public static java.lang.String glGetString(int arg1){ return (java.lang.String) null; } public static void glHint(int arg1, int arg2){ } public static void glLightModelf(int arg1, float arg2){ } public static void glLightModelfv(int arg1, float [] arg2, int arg3){ } public static void glLightModelfv(int arg1, java.nio.FloatBuffer arg2){ } public static void glLightModelx(int arg1, int arg2){ } public static void glLightModelxv(int arg1, int [] arg2, int arg3){ } public static void glLightModelxv(int arg1, java.nio.IntBuffer arg2){ } public static void glLightf(int arg1, int arg2, float arg3){ } public static void glLightfv(int arg1, int arg2, float [] arg3, int arg4){ } public static void glLightfv(int arg1, int arg2, java.nio.FloatBuffer arg3){ } public static void glLightx(int arg1, int arg2, int arg3){ } public static void glLightxv(int arg1, int arg2, int [] arg3, int arg4){ } public static void glLightxv(int arg1, int arg2, java.nio.IntBuffer arg3){ } public static void glLineWidth(float arg1){ } public static void glLineWidthx(int arg1){ } public static void glLoadIdentity(){ } public static void glLoadMatrixf(float [] arg1, int arg2){ } public static void glLoadMatrixf(java.nio.FloatBuffer arg1){ } public static void glLoadMatrixx(int [] arg1, int arg2){ } public static void glLoadMatrixx(java.nio.IntBuffer arg1){ } public static void glLogicOp(int arg1){ } public static void glMaterialf(int arg1, int arg2, float arg3){ } public static void glMaterialfv(int arg1, int arg2, float [] arg3, int arg4){ } public static void glMaterialfv(int arg1, int arg2, java.nio.FloatBuffer arg3){ } public static void glMaterialx(int arg1, int arg2, int arg3){ } public static void glMaterialxv(int arg1, int arg2, int [] arg3, int arg4){ } public static void glMaterialxv(int arg1, int arg2, java.nio.IntBuffer arg3){ } public static void glMatrixMode(int arg1){ } public static void glMultMatrixf(float [] arg1, int arg2){ } public static void glMultMatrixf(java.nio.FloatBuffer arg1){ } public static void glMultMatrixx(int [] arg1, int arg2){ } public static void glMultMatrixx(java.nio.IntBuffer arg1){ } public static void glMultiTexCoord4f(int arg1, float arg2, float arg3, float arg4, float arg5){ } public static void glMultiTexCoord4x(int arg1, int arg2, int arg3, int arg4, int arg5){ } public static void glNormal3f(float arg1, float arg2, float arg3){ } public static void glNormal3x(int arg1, int arg2, int arg3){ } public static void glNormalPointer(int arg1, int arg2, java.nio.Buffer arg3){ } public static void glOrthof(float arg1, float arg2, float arg3, float arg4, float arg5, float arg6){ } public static void glOrthox(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6){ } public static void glPixelStorei(int arg1, int arg2){ } public static void glPointSize(float arg1){ } public static void glPointSizex(int arg1){ } public static void glPolygonOffset(float arg1, float arg2){ } public static void glPolygonOffsetx(int arg1, int arg2){ } public static void glPopMatrix(){ } public static void glPushMatrix(){ } public static void glReadPixels(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7){ } public static void glRotatef(float arg1, float arg2, float arg3, float arg4){ } public static void glRotatex(int arg1, int arg2, int arg3, int arg4){ } public static void glSampleCoverage(float arg1, boolean arg2){ } public static void glSampleCoveragex(int arg1, boolean arg2){ } public static void glScalef(float arg1, float arg2, float arg3){ } public static void glScalex(int arg1, int arg2, int arg3){ } public static void glScissor(int arg1, int arg2, int arg3, int arg4){ } public static void glShadeModel(int arg1){ } public static void glStencilFunc(int arg1, int arg2, int arg3){ } public static void glStencilMask(int arg1){ } public static void glStencilOp(int arg1, int arg2, int arg3){ } public static void glTexCoordPointer(int arg1, int arg2, int arg3, java.nio.Buffer arg4){ } public static void glTexEnvf(int arg1, int arg2, float arg3){ } public static void glTexEnvfv(int arg1, int arg2, float [] arg3, int arg4){ } public static void glTexEnvfv(int arg1, int arg2, java.nio.FloatBuffer arg3){ } public static void glTexEnvx(int arg1, int arg2, int arg3){ } public static void glTexEnvxv(int arg1, int arg2, int [] arg3, int arg4){ } public static void glTexEnvxv(int arg1, int arg2, java.nio.IntBuffer arg3){ } public static void glTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9){ } public static void glTexParameterf(int arg1, int arg2, float arg3){ } public static void glTexParameterx(int arg1, int arg2, int arg3){ } public static void glTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9){ } public static void glTranslatef(float arg1, float arg2, float arg3){ } public static void glTranslatex(int arg1, int arg2, int arg3){ } public static void glVertexPointer(int arg1, int arg2, int arg3, java.nio.Buffer arg4){ } public static void glViewport(int arg1, int arg2, int arg3, int arg4){ } }