package javax.microedition.lcdui.game; /* * #%L * Matos * $Id:$ * $HeadURL:$ * %% * Copyright (C) 2004 - 2014 Orange SA * %% * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * #L% */ import com.francetelecom.rd.stubs.annotation.ClassDone; @ClassDone public class TiledLayer extends Layer { public TiledLayer(int a0,int a1,javax.microedition.lcdui.Image a2,int a3,int a4){} public int createAnimatedTile(int a0){ return 0;} public void setAnimatedTile(int a0,int a1){ return; } public int getAnimatedTile(int a0){ return 0;} public void setCell(int a0,int a1,int a2){ return; } public int getCell(int a0,int a1){ return 0;} public void fillCells(int a0,int a1,int a2,int a3,int a4){ return; } public final int getCellWidth(){ return 0;} public final int getCellHeight(){ return 0;} public final int getColumns(){ return 0;} public final int getRows(){ return 0;} public void setStaticTileSet(javax.microedition.lcdui.Image a0,int a1,int a2){ return; } public final void paint(javax.microedition.lcdui.Graphics a0){ return; } }