package javax.microedition.lcdui.game;
/*
* #%L
* Matos
* $Id:$
* $HeadURL:$
* %%
* Copyright (C) 2004 - 2014 Orange SA
* %%
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* #L%
*/
import com.francetelecom.rd.stubs.annotation.ClassDone;
@ClassDone
public class TiledLayer extends Layer {
public TiledLayer(int a0,int a1,javax.microedition.lcdui.Image a2,int a3,int a4){}
public int createAnimatedTile(int a0){ return 0;}
public void setAnimatedTile(int a0,int a1){ return; }
public int getAnimatedTile(int a0){ return 0;}
public void setCell(int a0,int a1,int a2){ return; }
public int getCell(int a0,int a1){ return 0;}
public void fillCells(int a0,int a1,int a2,int a3,int a4){ return; }
public final int getCellWidth(){ return 0;}
public final int getCellHeight(){ return 0;}
public final int getColumns(){ return 0;}
public final int getRows(){ return 0;}
public void setStaticTileSet(javax.microedition.lcdui.Image a0,int a1,int a2){ return; }
public final void paint(javax.microedition.lcdui.Graphics a0){ return; }
}