package android.opengl; /* * #%L * Matos * $Id:$ * $HeadURL:$ * %% * Copyright (C) 2010 - 2014 Orange SA * %% * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * #L% */ public class GLES20 { // Fields public static final int GL_ACTIVE_TEXTURE = 34016; public static final int GL_DEPTH_BUFFER_BIT = 256; public static final int GL_STENCIL_BUFFER_BIT = 1024; public static final int GL_COLOR_BUFFER_BIT = 16384; public static final int GL_FALSE = 0; public static final int GL_TRUE = 1; public static final int GL_POINTS = 0; public static final int GL_LINES = 1; public static final int GL_LINE_LOOP = 2; public static final int GL_LINE_STRIP = 3; public static final int GL_TRIANGLES = 4; public static final int GL_TRIANGLE_STRIP = 5; public static final int GL_TRIANGLE_FAN = 6; public static final int GL_ZERO = 0; public static final int GL_ONE = 1; public static final int GL_SRC_COLOR = 768; public static final int GL_ONE_MINUS_SRC_COLOR = 769; public static final int GL_SRC_ALPHA = 770; public static final int GL_ONE_MINUS_SRC_ALPHA = 771; public static final int GL_DST_ALPHA = 772; public static final int GL_ONE_MINUS_DST_ALPHA = 773; public static final int GL_DST_COLOR = 774; public static final int GL_ONE_MINUS_DST_COLOR = 775; public static final int GL_SRC_ALPHA_SATURATE = 776; public static final int GL_FUNC_ADD = 32774; public static final int GL_BLEND_EQUATION = 32777; public static final int GL_BLEND_EQUATION_RGB = 32777; public static final int GL_BLEND_EQUATION_ALPHA = 34877; public static final int GL_FUNC_SUBTRACT = 32778; public static final int GL_FUNC_REVERSE_SUBTRACT = 32779; public static final int GL_BLEND_DST_RGB = 32968; public static final int GL_BLEND_SRC_RGB = 32969; public static final int GL_BLEND_DST_ALPHA = 32970; public static final int GL_BLEND_SRC_ALPHA = 32971; public static final int GL_CONSTANT_COLOR = 32769; public static final int GL_ONE_MINUS_CONSTANT_COLOR = 32770; public static final int GL_CONSTANT_ALPHA = 32771; public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 32772; public static final int GL_BLEND_COLOR = 32773; public static final int GL_ARRAY_BUFFER = 34962; public static final int GL_ELEMENT_ARRAY_BUFFER = 34963; public static final int GL_ARRAY_BUFFER_BINDING = 34964; public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965; public static final int GL_STREAM_DRAW = 35040; public static final int GL_STATIC_DRAW = 35044; public static final int GL_DYNAMIC_DRAW = 35048; public static final int GL_BUFFER_SIZE = 34660; public static final int GL_BUFFER_USAGE = 34661; public static final int GL_CURRENT_VERTEX_ATTRIB = 34342; public static final int GL_FRONT = 1028; public static final int GL_BACK = 1029; public static final int GL_FRONT_AND_BACK = 1032; public static final int GL_TEXTURE_2D = 3553; public static final int GL_CULL_FACE = 2884; public static final int GL_BLEND = 3042; public static final int GL_DITHER = 3024; public static final int GL_STENCIL_TEST = 2960; public static final int GL_DEPTH_TEST = 2929; public static final int GL_SCISSOR_TEST = 3089; public static final int GL_POLYGON_OFFSET_FILL = 32823; public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 32926; public static final int GL_SAMPLE_COVERAGE = 32928; public static final int GL_NO_ERROR = 0; public static final int GL_INVALID_ENUM = 1280; public static final int GL_INVALID_VALUE = 1281; public static final int GL_INVALID_OPERATION = 1282; public static final int GL_OUT_OF_MEMORY = 1285; public static final int GL_CW = 2304; public static final int GL_CCW = 2305; public static final int GL_LINE_WIDTH = 2849; public static final int GL_ALIASED_POINT_SIZE_RANGE = 33901; public static final int GL_ALIASED_LINE_WIDTH_RANGE = 33902; public static final int GL_CULL_FACE_MODE = 2885; public static final int GL_FRONT_FACE = 2886; public static final int GL_DEPTH_RANGE = 2928; public static final int GL_DEPTH_WRITEMASK = 2930; public static final int GL_DEPTH_CLEAR_VALUE = 2931; public static final int GL_DEPTH_FUNC = 2932; public static final int GL_STENCIL_CLEAR_VALUE = 2961; public static final int GL_STENCIL_FUNC = 2962; public static final int GL_STENCIL_FAIL = 2964; public static final int GL_STENCIL_PASS_DEPTH_FAIL = 2965; public static final int GL_STENCIL_PASS_DEPTH_PASS = 2966; public static final int GL_STENCIL_REF = 2967; public static final int GL_STENCIL_VALUE_MASK = 2963; public static final int GL_STENCIL_WRITEMASK = 2968; public static final int GL_STENCIL_BACK_FUNC = 34816; public static final int GL_STENCIL_BACK_FAIL = 34817; public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818; public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819; public static final int GL_STENCIL_BACK_REF = 36003; public static final int GL_STENCIL_BACK_VALUE_MASK = 36004; public static final int GL_STENCIL_BACK_WRITEMASK = 36005; public static final int GL_VIEWPORT = 2978; public static final int GL_SCISSOR_BOX = 3088; public static final int GL_COLOR_CLEAR_VALUE = 3106; public static final int GL_COLOR_WRITEMASK = 3107; public static final int GL_UNPACK_ALIGNMENT = 3317; public static final int GL_PACK_ALIGNMENT = 3333; public static final int GL_MAX_TEXTURE_SIZE = 3379; public static final int GL_MAX_VIEWPORT_DIMS = 3386; public static final int GL_SUBPIXEL_BITS = 3408; public static final int GL_RED_BITS = 3410; public static final int GL_GREEN_BITS = 3411; public static final int GL_BLUE_BITS = 3412; public static final int GL_ALPHA_BITS = 3413; public static final int GL_DEPTH_BITS = 3414; public static final int GL_STENCIL_BITS = 3415; public static final int GL_POLYGON_OFFSET_UNITS = 10752; public static final int GL_POLYGON_OFFSET_FACTOR = 32824; public static final int GL_TEXTURE_BINDING_2D = 32873; public static final int GL_SAMPLE_BUFFERS = 32936; public static final int GL_SAMPLES = 32937; public static final int GL_SAMPLE_COVERAGE_VALUE = 32938; public static final int GL_SAMPLE_COVERAGE_INVERT = 32939; public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466; public static final int GL_COMPRESSED_TEXTURE_FORMATS = 34467; public static final int GL_DONT_CARE = 4352; public static final int GL_FASTEST = 4353; public static final int GL_NICEST = 4354; public static final int GL_GENERATE_MIPMAP_HINT = 33170; public static final int GL_BYTE = 5120; public static final int GL_UNSIGNED_BYTE = 5121; public static final int GL_SHORT = 5122; public static final int GL_UNSIGNED_SHORT = 5123; public static final int GL_INT = 5124; public static final int GL_UNSIGNED_INT = 5125; public static final int GL_FLOAT = 5126; public static final int GL_FIXED = 5132; public static final int GL_DEPTH_COMPONENT = 6402; public static final int GL_ALPHA = 6406; public static final int GL_RGB = 6407; public static final int GL_RGBA = 6408; public static final int GL_LUMINANCE = 6409; public static final int GL_LUMINANCE_ALPHA = 6410; public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 32819; public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 32820; public static final int GL_UNSIGNED_SHORT_5_6_5 = 33635; public static final int GL_FRAGMENT_SHADER = 35632; public static final int GL_VERTEX_SHADER = 35633; public static final int GL_MAX_VERTEX_ATTRIBS = 34921; public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 36347; public static final int GL_MAX_VARYING_VECTORS = 36348; public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661; public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660; public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 34930; public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 36349; public static final int GL_SHADER_TYPE = 35663; public static final int GL_DELETE_STATUS = 35712; public static final int GL_LINK_STATUS = 35714; public static final int GL_VALIDATE_STATUS = 35715; public static final int GL_ATTACHED_SHADERS = 35717; public static final int GL_ACTIVE_UNIFORMS = 35718; public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719; public static final int GL_ACTIVE_ATTRIBUTES = 35721; public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722; public static final int GL_SHADING_LANGUAGE_VERSION = 35724; public static final int GL_CURRENT_PROGRAM = 35725; public static final int GL_NEVER = 512; public static final int GL_LESS = 513; public static final int GL_EQUAL = 514; public static final int GL_LEQUAL = 515; public static final int GL_GREATER = 516; public static final int GL_NOTEQUAL = 517; public static final int GL_GEQUAL = 518; public static final int GL_ALWAYS = 519; public static final int GL_KEEP = 7680; public static final int GL_REPLACE = 7681; public static final int GL_INCR = 7682; public static final int GL_DECR = 7683; public static final int GL_INVERT = 5386; public static final int GL_INCR_WRAP = 34055; public static final int GL_DECR_WRAP = 34056; public static final int GL_VENDOR = 7936; public static final int GL_RENDERER = 7937; public static final int GL_VERSION = 7938; public static final int GL_EXTENSIONS = 7939; public static final int GL_NEAREST = 9728; public static final int GL_LINEAR = 9729; public static final int GL_NEAREST_MIPMAP_NEAREST = 9984; public static final int GL_LINEAR_MIPMAP_NEAREST = 9985; public static final int GL_NEAREST_MIPMAP_LINEAR = 9986; public static final int GL_LINEAR_MIPMAP_LINEAR = 9987; public static final int GL_TEXTURE_MAG_FILTER = 10240; public static final int GL_TEXTURE_MIN_FILTER = 10241; public static final int GL_TEXTURE_WRAP_S = 10242; public static final int GL_TEXTURE_WRAP_T = 10243; public static final int GL_TEXTURE = 5890; public static final int GL_TEXTURE_CUBE_MAP = 34067; public static final int GL_TEXTURE_BINDING_CUBE_MAP = 34068; public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 34069; public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 34070; public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 34071; public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072; public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 34073; public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074; public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 34076; public static final int GL_TEXTURE0 = 33984; public static final int GL_TEXTURE1 = 33985; public static final int GL_TEXTURE2 = 33986; public static final int GL_TEXTURE3 = 33987; public static final int GL_TEXTURE4 = 33988; public static final int GL_TEXTURE5 = 33989; public static final int GL_TEXTURE6 = 33990; public static final int GL_TEXTURE7 = 33991; public static final int GL_TEXTURE8 = 33992; public static final int GL_TEXTURE9 = 33993; public static final int GL_TEXTURE10 = 33994; public static final int GL_TEXTURE11 = 33995; public static final int GL_TEXTURE12 = 33996; public static final int GL_TEXTURE13 = 33997; public static final int GL_TEXTURE14 = 33998; public static final int GL_TEXTURE15 = 33999; public static final int GL_TEXTURE16 = 34000; public static final int GL_TEXTURE17 = 34001; public static final int GL_TEXTURE18 = 34002; public static final int GL_TEXTURE19 = 34003; public static final int GL_TEXTURE20 = 34004; public static final int GL_TEXTURE21 = 34005; public static final int GL_TEXTURE22 = 34006; public static final int GL_TEXTURE23 = 34007; public static final int GL_TEXTURE24 = 34008; public static final int GL_TEXTURE25 = 34009; public static final int GL_TEXTURE26 = 34010; public static final int GL_TEXTURE27 = 34011; public static final int GL_TEXTURE28 = 34012; public static final int GL_TEXTURE29 = 34013; public static final int GL_TEXTURE30 = 34014; public static final int GL_TEXTURE31 = 34015; public static final int GL_REPEAT = 10497; public static final int GL_CLAMP_TO_EDGE = 33071; public static final int GL_MIRRORED_REPEAT = 33648; public static final int GL_FLOAT_VEC2 = 35664; public static final int GL_FLOAT_VEC3 = 35665; public static final int GL_FLOAT_VEC4 = 35666; public static final int GL_INT_VEC2 = 35667; public static final int GL_INT_VEC3 = 35668; public static final int GL_INT_VEC4 = 35669; public static final int GL_BOOL = 35670; public static final int GL_BOOL_VEC2 = 35671; public static final int GL_BOOL_VEC3 = 35672; public static final int GL_BOOL_VEC4 = 35673; public static final int GL_FLOAT_MAT2 = 35674; public static final int GL_FLOAT_MAT3 = 35675; public static final int GL_FLOAT_MAT4 = 35676; public static final int GL_SAMPLER_2D = 35678; public static final int GL_SAMPLER_CUBE = 35680; public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338; public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339; public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340; public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341; public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922; public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373; public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975; public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 35738; public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 35739; public static final int GL_COMPILE_STATUS = 35713; public static final int GL_INFO_LOG_LENGTH = 35716; public static final int GL_SHADER_SOURCE_LENGTH = 35720; public static final int GL_SHADER_COMPILER = 36346; public static final int GL_SHADER_BINARY_FORMATS = 36344; public static final int GL_NUM_SHADER_BINARY_FORMATS = 36345; public static final int GL_LOW_FLOAT = 36336; public static final int GL_MEDIUM_FLOAT = 36337; public static final int GL_HIGH_FLOAT = 36338; public static final int GL_LOW_INT = 36339; public static final int GL_MEDIUM_INT = 36340; public static final int GL_HIGH_INT = 36341; public static final int GL_FRAMEBUFFER = 36160; public static final int GL_RENDERBUFFER = 36161; public static final int GL_RGBA4 = 32854; public static final int GL_RGB5_A1 = 32855; public static final int GL_RGB565 = 36194; public static final int GL_DEPTH_COMPONENT16 = 33189; public static final int GL_STENCIL_INDEX = 6401; public static final int GL_STENCIL_INDEX8 = 36168; public static final int GL_RENDERBUFFER_WIDTH = 36162; public static final int GL_RENDERBUFFER_HEIGHT = 36163; public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 36164; public static final int GL_RENDERBUFFER_RED_SIZE = 36176; public static final int GL_RENDERBUFFER_GREEN_SIZE = 36177; public static final int GL_RENDERBUFFER_BLUE_SIZE = 36178; public static final int GL_RENDERBUFFER_ALPHA_SIZE = 36179; public static final int GL_RENDERBUFFER_DEPTH_SIZE = 36180; public static final int GL_RENDERBUFFER_STENCIL_SIZE = 36181; public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048; public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049; public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050; public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051; public static final int GL_COLOR_ATTACHMENT0 = 36064; public static final int GL_DEPTH_ATTACHMENT = 36096; public static final int GL_STENCIL_ATTACHMENT = 36128; public static final int GL_NONE = 0; public static final int GL_FRAMEBUFFER_COMPLETE = 36053; public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054; public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055; public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 36057; public static final int GL_FRAMEBUFFER_UNSUPPORTED = 36061; public static final int GL_FRAMEBUFFER_BINDING = 36006; public static final int GL_RENDERBUFFER_BINDING = 36007; public static final int GL_MAX_RENDERBUFFER_SIZE = 34024; public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 1286; // Constructors public GLES20(){ } // Methods public static void glActiveTexture(int arg1){ } public static void glBindTexture(int arg1, int arg2){ } public static void glBlendFunc(int arg1, int arg2){ } public static void glClear(int arg1){ } public static void glClearColor(float arg1, float arg2, float arg3, float arg4){ } public static void glClearDepthf(float arg1){ } public static void glClearStencil(int arg1){ } public static void glColorMask(boolean arg1, boolean arg2, boolean arg3, boolean arg4){ } public static void glCompressedTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, java.nio.Buffer arg8){ } public static void glCompressedTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9){ } public static void glCopyTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8){ } public static void glCopyTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8){ } public static void glCullFace(int arg1){ } public static void glDeleteTextures(int arg1, int [] arg2, int arg3){ } public static void glDeleteTextures(int arg1, java.nio.IntBuffer arg2){ } public static void glDepthFunc(int arg1){ } public static void glDepthMask(boolean arg1){ } public static void glDepthRangef(float arg1, float arg2){ } public static void glDisable(int arg1){ } public static void glDrawArrays(int arg1, int arg2, int arg3){ } public static void glDrawElements(int arg1, int arg2, int arg3, int arg4){ } public static void glDrawElements(int arg1, int arg2, int arg3, java.nio.Buffer arg4){ } public static void glEnable(int arg1){ } public static void glFinish(){ } public static void glFlush(){ } public static void glFrontFace(int arg1){ } public static void glGenTextures(int arg1, int [] arg2, int arg3){ } public static void glGenTextures(int arg1, java.nio.IntBuffer arg2){ } public static int glGetError(){ return 0; } public static void glGetIntegerv(int arg1, int [] arg2, int arg3){ } public static void glGetIntegerv(int arg1, java.nio.IntBuffer arg2){ } public static java.lang.String glGetString(int arg1){ return (java.lang.String) null; } public static void glHint(int arg1, int arg2){ } public static void glLineWidth(float arg1){ } public static void glPixelStorei(int arg1, int arg2){ } public static void glPolygonOffset(float arg1, float arg2){ } public static void glReadPixels(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, java.nio.Buffer arg7){ } public static void glSampleCoverage(float arg1, boolean arg2){ } public static void glScissor(int arg1, int arg2, int arg3, int arg4){ } public static void glStencilFunc(int arg1, int arg2, int arg3){ } public static void glStencilMask(int arg1){ } public static void glStencilOp(int arg1, int arg2, int arg3){ } public static void glTexImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9){ } public static void glTexParameterf(int arg1, int arg2, float arg3){ } public static void glTexSubImage2D(int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, java.nio.Buffer arg9){ } public static void glViewport(int arg1, int arg2, int arg3, int arg4){ } public static void glBindBuffer(int arg1, int arg2){ } public static void glBufferData(int arg1, int arg2, java.nio.Buffer arg3, int arg4){ } public static void glBufferSubData(int arg1, int arg2, int arg3, java.nio.Buffer arg4){ } public static void glDeleteBuffers(int arg1, int [] arg2, int arg3){ } public static void glDeleteBuffers(int arg1, java.nio.IntBuffer arg2){ } public static void glGenBuffers(int arg1, int [] arg2, int arg3){ } public static void glGenBuffers(int arg1, java.nio.IntBuffer arg2){ } public static void glGetBooleanv(int arg1, boolean [] arg2, int arg3){ } public static void glGetBooleanv(int arg1, java.nio.IntBuffer arg2){ } public static void glGetBufferParameteriv(int arg1, int arg2, int [] arg3, int arg4){ } public static void glGetBufferParameteriv(int arg1, int arg2, java.nio.IntBuffer arg3){ } public static void glGetFloatv(int arg1, float [] arg2, int arg3){ } public static void glGetFloatv(int arg1, java.nio.FloatBuffer arg2){ } public static void glGetTexParameterfv(int arg1, int arg2, float [] arg3, int arg4){ } public static void glGetTexParameterfv(int arg1, int arg2, java.nio.FloatBuffer arg3){ } public static void glGetTexParameteriv(int arg1, int arg2, int [] arg3, int arg4){ } public static void glGetTexParameteriv(int arg1, int arg2, java.nio.IntBuffer arg3){ } public static boolean glIsBuffer(int arg1){ return false; } public static boolean glIsEnabled(int arg1){ return false; } public static boolean glIsTexture(int arg1){ return false; } public static void glTexParameterfv(int arg1, int arg2, float [] arg3, int arg4){ } public static void glTexParameterfv(int arg1, int arg2, java.nio.FloatBuffer arg3){ } public static void glTexParameteri(int arg1, int arg2, int arg3){ } public static void glTexParameteriv(int arg1, int arg2, int [] arg3, int arg4){ } public static void glTexParameteriv(int arg1, int arg2, java.nio.IntBuffer arg3){ } public static void glBlendEquation(int arg1){ } public static void glBlendEquationSeparate(int arg1, int arg2){ } public static void glBlendFuncSeparate(int arg1, int arg2, int arg3, int arg4){ } public static void glAttachShader(int arg1, int arg2){ } public static void glBindAttribLocation(int arg1, int arg2, java.lang.String arg3){ } public static void glBindFramebuffer(int arg1, int arg2){ } public static void glBindRenderbuffer(int arg1, int arg2){ } public static void glBlendColor(float arg1, float arg2, float arg3, float arg4){ } public static int glCheckFramebufferStatus(int arg1){ return 0; } public static void glCompileShader(int arg1){ } public static int glCreateProgram(){ return 0; } public static int glCreateShader(int arg1){ return 0; } public static void glDeleteFramebuffers(int arg1, int [] arg2, int arg3){ } public static void glDeleteFramebuffers(int arg1, java.nio.IntBuffer arg2){ } public static void glDeleteProgram(int arg1){ } public static void glDeleteRenderbuffers(int arg1, int [] arg2, int arg3){ } public static void glDeleteRenderbuffers(int arg1, java.nio.IntBuffer arg2){ } public static void glDeleteShader(int arg1){ } public static void glDetachShader(int arg1, int arg2){ } public static void glDisableVertexAttribArray(int arg1){ } public static void glEnableVertexAttribArray(int arg1){ } public static void glFramebufferRenderbuffer(int arg1, int arg2, int arg3, int arg4){ } public static void glFramebufferTexture2D(int arg1, int arg2, int arg3, int arg4, int arg5){ } public static void glGenerateMipmap(int arg1){ } public static void glGenFramebuffers(int arg1, int [] arg2, int arg3){ } public static void glGenFramebuffers(int arg1, java.nio.IntBuffer arg2){ } public static void glGenRenderbuffers(int arg1, int [] arg2, int arg3){ } public static void glGenRenderbuffers(int arg1, java.nio.IntBuffer arg2){ } public static void glGetActiveAttrib(int arg1, int arg2, int arg3, int [] arg4, int arg5, int [] arg6, int arg7, int [] arg8, int arg9, byte [] arg10, int arg11){ } public static void glGetActiveAttrib(int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.IntBuffer arg6, byte arg7){ } public static void glGetActiveUniform(int arg1, int arg2, int arg3, int [] arg4, int arg5, int [] arg6, int arg7, int [] arg8, int arg9, byte [] arg10, int arg11){ } public static void glGetActiveUniform(int arg1, int arg2, int arg3, java.nio.IntBuffer arg4, java.nio.IntBuffer arg5, java.nio.IntBuffer arg6, byte arg7){ } public static void glGetAttachedShaders(int arg1, int arg2, int [] arg3, int arg4, int [] arg5, int arg6){ } public static void glGetAttachedShaders(int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4){ } public static int glGetAttribLocation(int arg1, java.lang.String arg2){ return 0; } public static void glGetFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, int [] arg4, int arg5){ } public static void glGetFramebufferAttachmentParameteriv(int arg1, int arg2, int arg3, java.nio.IntBuffer arg4){ } public static void glGetProgramiv(int arg1, int arg2, int [] arg3, int arg4){ } public static void glGetProgramiv(int arg1, int arg2, java.nio.IntBuffer arg3){ } public static java.lang.String glGetProgramInfoLog(int arg1){ return (java.lang.String) null; } public static void glGetRenderbufferParameteriv(int arg1, int arg2, int [] arg3, int arg4){ } public static void glGetRenderbufferParameteriv(int arg1, int arg2, java.nio.IntBuffer arg3){ } public static void glGetShaderiv(int arg1, int arg2, int [] arg3, int arg4){ } public static void glGetShaderiv(int arg1, int arg2, java.nio.IntBuffer arg3){ } public static java.lang.String glGetShaderInfoLog(int arg1){ return (java.lang.String) null; } public static void glGetShaderPrecisionFormat(int arg1, int arg2, int [] arg3, int arg4, int [] arg5, int arg6){ } public static void glGetShaderPrecisionFormat(int arg1, int arg2, java.nio.IntBuffer arg3, java.nio.IntBuffer arg4){ } public static void glGetShaderSource(int arg1, int arg2, int [] arg3, int arg4, byte [] arg5, int arg6){ } public static void glGetShaderSource(int arg1, int arg2, java.nio.IntBuffer arg3, byte arg4){ } public static void glGetUniformfv(int arg1, int arg2, float [] arg3, int arg4){ } public static void glGetUniformfv(int arg1, int arg2, java.nio.FloatBuffer arg3){ } public static void glGetUniformiv(int arg1, int arg2, int [] arg3, int arg4){ } public static void glGetUniformiv(int arg1, int arg2, java.nio.IntBuffer arg3){ } public static int glGetUniformLocation(int arg1, java.lang.String arg2){ return 0; } public static void glGetVertexAttribfv(int arg1, int arg2, float [] arg3, int arg4){ } public static void glGetVertexAttribfv(int arg1, int arg2, java.nio.FloatBuffer arg3){ } public static void glGetVertexAttribiv(int arg1, int arg2, int [] arg3, int arg4){ } public static void glGetVertexAttribiv(int arg1, int arg2, java.nio.IntBuffer arg3){ } public static boolean glIsFramebuffer(int arg1){ return false; } public static boolean glIsProgram(int arg1){ return false; } public static boolean glIsRenderbuffer(int arg1){ return false; } public static boolean glIsShader(int arg1){ return false; } public static void glLinkProgram(int arg1){ } public static void glReleaseShaderCompiler(){ } public static void glRenderbufferStorage(int arg1, int arg2, int arg3, int arg4){ } public static void glShaderBinary(int arg1, int [] arg2, int arg3, int arg4, java.nio.Buffer arg5, int arg6){ } public static void glShaderBinary(int arg1, java.nio.IntBuffer arg2, int arg3, java.nio.Buffer arg4, int arg5){ } public static void glShaderSource(int arg1, java.lang.String arg2){ } public static void glStencilFuncSeparate(int arg1, int arg2, int arg3, int arg4){ } public static void glStencilMaskSeparate(int arg1, int arg2){ } public static void glStencilOpSeparate(int arg1, int arg2, int arg3, int arg4){ } public static void glUniform1f(int arg1, float arg2){ } public static void glUniform1fv(int arg1, int arg2, float [] arg3, int arg4){ } public static void glUniform1fv(int arg1, int arg2, java.nio.FloatBuffer arg3){ } public static void glUniform1i(int arg1, int arg2){ } public static void glUniform1iv(int arg1, int arg2, int [] arg3, int arg4){ } public static void glUniform1iv(int arg1, int arg2, java.nio.IntBuffer arg3){ } public static void glUniform2f(int arg1, float arg2, float arg3){ } public static void glUniform2fv(int arg1, int arg2, float [] arg3, int arg4){ } public static void glUniform2fv(int arg1, int arg2, java.nio.FloatBuffer arg3){ } public static void glUniform2i(int arg1, int arg2, int arg3){ } public static void glUniform2iv(int arg1, int arg2, int [] arg3, int arg4){ } public static void glUniform2iv(int arg1, int arg2, java.nio.IntBuffer arg3){ } public static void glUniform3f(int arg1, float arg2, float arg3, float arg4){ } public static void glUniform3fv(int arg1, int arg2, float [] arg3, int arg4){ } public static void glUniform3fv(int arg1, int arg2, java.nio.FloatBuffer arg3){ } public static void glUniform3i(int arg1, int arg2, int arg3, int arg4){ } public static void glUniform3iv(int arg1, int arg2, int [] arg3, int arg4){ } public static void glUniform3iv(int arg1, int arg2, java.nio.IntBuffer arg3){ } public static void glUniform4f(int arg1, float arg2, float arg3, float arg4, float arg5){ } public static void glUniform4fv(int arg1, int arg2, float [] arg3, int arg4){ } public static void glUniform4fv(int arg1, int arg2, java.nio.FloatBuffer arg3){ } public static void glUniform4i(int arg1, int arg2, int arg3, int arg4, int arg5){ } public static void glUniform4iv(int arg1, int arg2, int [] arg3, int arg4){ } public static void glUniform4iv(int arg1, int arg2, java.nio.IntBuffer arg3){ } public static void glUniformMatrix2fv(int arg1, int arg2, boolean arg3, float [] arg4, int arg5){ } public static void glUniformMatrix2fv(int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4){ } public static void glUniformMatrix3fv(int arg1, int arg2, boolean arg3, float [] arg4, int arg5){ } public static void glUniformMatrix3fv(int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4){ } public static void glUniformMatrix4fv(int arg1, int arg2, boolean arg3, float [] arg4, int arg5){ } public static void glUniformMatrix4fv(int arg1, int arg2, boolean arg3, java.nio.FloatBuffer arg4){ } public static void glUseProgram(int arg1){ } public static void glValidateProgram(int arg1){ } public static void glVertexAttrib1f(int arg1, float arg2){ } public static void glVertexAttrib1fv(int arg1, float [] arg2, int arg3){ } public static void glVertexAttrib1fv(int arg1, java.nio.FloatBuffer arg2){ } public static void glVertexAttrib2f(int arg1, float arg2, float arg3){ } public static void glVertexAttrib2fv(int arg1, float [] arg2, int arg3){ } public static void glVertexAttrib2fv(int arg1, java.nio.FloatBuffer arg2){ } public static void glVertexAttrib3f(int arg1, float arg2, float arg3, float arg4){ } public static void glVertexAttrib3fv(int arg1, float [] arg2, int arg3){ } public static void glVertexAttrib3fv(int arg1, java.nio.FloatBuffer arg2){ } public static void glVertexAttrib4f(int arg1, float arg2, float arg3, float arg4, float arg5){ } public static void glVertexAttrib4fv(int arg1, float [] arg2, int arg3){ } public static void glVertexAttrib4fv(int arg1, java.nio.FloatBuffer arg2){ } public static void glVertexAttribPointer(int arg1, int arg2, int arg3, boolean arg4, int arg5, int arg6){ } public static void glVertexAttribPointer(int arg1, int arg2, int arg3, boolean arg4, int arg5, java.nio.Buffer arg6){ } }