/*
* Copyright 2016 Nathan Howard
*
* This file is part of OpenGrave
*
* OpenGrave is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenGrave is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenGrave. If not, see <http://www.gnu.org/licenses/>.
*/
package com.opengrave.og.models;
import com.opengrave.common.world.MaterialList;
import com.opengrave.og.base.Renderable3DStatic;
import com.opengrave.og.resources.Resources;
public class DAEStaticCollection {
MaterialList matList;
Renderable3DStatic renderable = new Renderable3DStatic();
public DAEStaticCollection(String label) {
String[] split = label.split(":");
if (split.length >= 2) {
DAEFile f = Resources.loadModelFile(split[0]);
int matNum = 0;
for (int i = 1; i < split.length; i++) {
String s = split[i];
String[] modelList = s.split(",");
for (String modelName : modelList) {
DAEMeshInstance mesh = f.getMeshInstance(modelName);
if (mesh == null) {
System.out.println("Error cannot find mesh '" + modelName + "'");
continue;
}
mesh.addGeom(renderable, (float) matNum);
}
matNum++;
}
} else {
System.out.println("Unknown static model label : " + label);
}
}
public void setMaterialList(MaterialList mlist) {
this.matList = mlist;
renderable.setMaterialList(matList);
}
// public void render() {
// renderable.setMaterialList(matList);
// renderable.render();
// }
// public void renderForPicking() {
// renderable.renderForPicking(this);
// }
// public void setScale(Vector3f vector3f) {
// renderable.setScale(vector3f);
// renderable.update(0f);
// }
// public void setLocation(Location location) {
// renderable.setLocation(location);
// renderable.update(0f);
// }
// public void renderShadows(Shadow shadow) {
// renderable.renderShadows(shadow);
// }
public Renderable3DStatic getRenderable() {
return renderable;
}
}