/* * Copyright 2016 Nathan Howard * * This file is part of OpenGrave * * OpenGrave is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenGrave is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenGrave. If not, see <http://www.gnu.org/licenses/>. */ package com.opengrave.og.engine; import java.util.ArrayList; import com.opengrave.og.Util; import com.opengrave.og.light.Shadow; import com.opengrave.og.util.Matrix4f; import com.opengrave.og.util.Vector4f; public class PointLightNode extends Node { private Location location = new Location(); private Vector4f colour = new Vector4f(1f, 1f, 1f, 1f); private float power = 20f; private double distanceSq; private Vector4f thisLocation; @Override public Matrix4f getMatrix() { return Util.createMatrixFor(location, null, null, null); } @Override public void doUpdate(float delta) { } @Override public void doRender(Matrix4f parent) { } @Override public void doRenderShadows(Matrix4f parent, Shadow shadow) { } @Override public void doRenderForPicking(Matrix4f parent) { } @Override public void doRenderSemiTransparent(Matrix4f parent) { } public Vector4f getColour() { return colour; } public void setColour(Vector4f colour) { this.colour = colour; } public Location getLocation() { return location; } public void setLocation(Location location) { this.location = location; } public float getPower() { return power; } public void setPower(float power) { this.power = power; } @Override public void getAllLights(ArrayList<PointLightNode> lights, Matrix4f matrix, Vector4f cameraLocation) { lights.add(this); thisLocation = matrix.mult4(new Vector4f(0f, 0f, 0f, 1f), null); thisLocation.sub(cameraLocation, thisLocation); distanceSq = Math.pow(thisLocation.x, 2) + Math.pow(thisLocation.y, 2) + Math.pow(thisLocation.z, 2); } public double getDepth() { return distanceSq; } public Location getPosition() { return new Location(thisLocation); } }