/* * Copyright 2016 Nathan Howard * * This file is part of OpenGrave * * OpenGrave is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenGrave is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenGrave. If not, see <http://www.gnu.org/licenses/>. */ package com.opengrave.og.engine; import com.opengrave.og.util.Matrix4f; import com.opengrave.og.util.Vector3f; /** * Changes should never be allowed on Camera while the render loop is running. * Events are run in a seperate thread and blocking the thread just for this is * an awful idea, so alterations to Camera are buffered until the next update() * * @author triggerhapp * */ public class FlyByCamera extends Camera { public int angle = 0; private int hangle = 60; private int nextangle = 0; private int nexthangle = 60; private double viewSize = 10, nextViewSize = 10; private int maxHAngle = 80; private int minHAngle = 60; private Location location = new Location(), nextLocation = new Location(); public void update(float delta) { angle = nextangle; hangle = nexthangle; viewSize = nextViewSize; location = new Location(nextLocation); } public void setMoveVelocity(Vector3f worldDelta) { double angle = Math.toRadians(getAngle() + 270f); float angle2 = (float) Math.atan2(worldDelta.y, worldDelta.x); float x = (float) (Math.sin(angle + angle2) * worldDelta.length()); float y = (float) (Math.cos(angle + angle2) * worldDelta.length()); nextLocation.add(new Vector3f(x, y, worldDelta.z)); } public void setAngleVelocity(int dx, int dy) { nextangle -= dx; nexthangle -= dy; if (nexthangle > maxHAngle) { nexthangle = maxHAngle; } if (nexthangle < minHAngle) { nexthangle = minHAngle; } } public void incrementViewSize(float f) { nextViewSize = nextViewSize + f; } public void capViewSize(float f, float g) { if (nextViewSize < f) { nextViewSize = f; } if (nextViewSize > g) { nextViewSize = g; } } public void setLocation(Location zoomTo) { nextLocation = new Location(zoomTo); } /** * The location in the map the camera is POINTING TO * * @return */ public Location getLocation() { return location; } /** * The location in the map/world where the camera currently is looking FROM. * * @return */ public Location getCameraLocation() { Location cameraLoc = new Location(); float x, y, z; double hangle = Math.toRadians(getHAangle()); double angle = Math.toRadians(getAngle()); double scale = getViewSize(); // Trig round 1! Using hangle and scale get xy-dist and z double xy = Math.cos(hangle) * scale; z = (float) (Math.sin(hangle) * scale); // Trig round 2 - Using angle and xy find x and y x = (float) (Math.sin(angle) * xy); y = (float) (Math.cos(angle) * xy); cameraLoc.setFullX(-x); cameraLoc.setFullY(-y); cameraLoc.setZ(-z); return cameraLoc.add(getLocation()); } public int getHAangle() { return hangle; } public int getAngle() { return angle; } public double getViewSize() { return viewSize; } @Override public Matrix4f getViewMatrix() { Vector3f up = new Vector3f(0f, 0f, 1f), at = new Vector3f(0f, 0f, 0f), eye = new Vector3f(); double hangle = Math.toRadians(getHAangle()); double angle = Math.toRadians(getAngle()); double scale = getViewSize(); // Trig round 1! Using hangle and scale get xy-dist and z double xy = Math.cos(hangle) * scale; eye.z = (float) (Math.sin(hangle) * scale); // Trig round 2 - Using angle and xy find x and y eye.x = (float) (Math.sin(angle) * xy); eye.y = (float) (Math.cos(angle) * xy); return Matrix4f.lookAt(eye, at, up); } @Override public Matrix4f getProjectionMatrix(int width, int height) { float fov = 40f; return Matrix4f.proj(fov, width, height, 1f, 50f); } public void setHeightBounds(int min, int max) { this.minHAngle = min; this.maxHAngle = max; } public void setAngleHeight(int f) { nexthangle = f; } public void setViewSize(float f) { nextViewSize = f; } }