/*
* Copyright 2016 Nathan Howard
*
* This file is part of OpenGrave
*
* OpenGrave is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenGrave is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenGrave. If not, see <http://www.gnu.org/licenses/>.
*/
package com.opengrave.og.models;
import java.nio.FloatBuffer;
import java.util.ArrayList;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL20;
import com.opengrave.og.Util;
import com.opengrave.og.base.RenderableBoneAnimatedStatic;
import com.opengrave.og.util.Matrix4f;
public class DAEAnimatedMesh {
public DAERenderSkeleton skeletonModel = new DAERenderSkeleton();
private DAEMesh model;
public DAESceneNode skeleton;
float poseTime = 0f;
private String name;
public boolean visible;
public Matrix4f matrix;
public DAEAnimatedMesh(DAEFile file, DAEMesh sMesh, DAESceneNode skeleton, ArrayList<DAEAnimClip> animation, String animName) {
this.model = sMesh;
this.skeleton = skeleton;
this.name = animName;
skeletonModel.init(this.skeleton);
skeleton.applyAnimations(animation);
}
public String getName() {
return name;
}
public void setBonesUniform(int pID) {
FloatBuffer matrix44 = BufferUtils.createFloatBuffer(128 * 16);
GL20.glUseProgram(pID);
int boneNo = 0;
DAESceneNode bone = null;
while ((bone = skeleton.getBone(boneNo)) != null) {
bone.skinningMatrix.store(matrix44);
boneNo++;
}
Matrix4f ident = new Matrix4f();
while (boneNo < 128) {
ident.store(matrix44);
boneNo++;
}
matrix44.flip();
Util.setUniformMat44(pID, "u_BoneTransform", matrix44);
}
public void addGeom(RenderableBoneAnimatedStatic stat, float material) {
if (stat == null) {
throw (new RuntimeException("Need a RenderableBoneAnimtedStatic to fill"));
}
for (DAETriangleList tris : model.trianglesLists) {
tris.bake(stat, model, material, matrix);
}
}
}