/* * Copyright 2016 Nathan Howard * * This file is part of OpenGrave * * OpenGrave is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenGrave is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenGrave. If not, see <http://www.gnu.org/licenses/>. */ package com.opengrave.og.base; import java.util.ArrayList; import com.opengrave.og.engine.RenderView; import com.opengrave.og.gui.CheckButton; import com.opengrave.og.gui.ImageInput; import com.opengrave.og.gui.ImageInputInner; import com.opengrave.og.gui.PopupMenuBit; import com.opengrave.og.light.Shadow; import com.opengrave.og.resources.RenderStyle; import com.opengrave.og.resources.Resources; import com.opengrave.og.resources.ShaderProgram; import com.opengrave.og.util.Matrix4f; public abstract class Renderable { static ShaderProgram shader; // protected Location location = new Location(); // public Vector3f location = new Vector3f(0,0,0); protected boolean changed = true; protected RenderView context; public static void init() { shader = Resources.loadShader("picking.vs", "picking.fs"); Renderable2D.init(); Renderable3D.init(); RenderableMultitex.init(); RenderableBoneAnimated.init(); // Checkbox tick and cross ArrayList<String> textures = new ArrayList<String>(); textures.add("blank"); textures.add("tex/guitick.png"); textures.add("tex/guicross.png"); CheckButton.textureStatic = Resources.loadTextures(textures); // Popup menu card background textures = new ArrayList<String>(); textures.add("none"); textures.add("tex/guicard.png"); PopupMenuBit.textureStatic = Resources.loadTextures(textures); // Icon shapes for gamepad buttons textures = new ArrayList<String>(); textures.add("tex/buttonround.png"); textures.add("tex/buttontrigger.png"); textures.add("tex/buttondpad.png"); textures.add("tex/buttonroundlong.png"); textures.add("tex/buttonstick.png"); ImageInput.textureStatic = Resources.loadTextures(textures); // Icon inner shapes for gamepad buttons textures = new ArrayList<String>(); textures.add("none"); textures.add("tex/buttonicon1.png"); textures.add("tex/buttonicon2.png"); textures.add("tex/buttonicon3.png"); textures.add("tex/buttonicon4.png"); textures.add("tex/buttonicon5.png"); ImageInputInner.textureStatic = Resources.loadTextures(textures); } // public void setLocation(Location l){ // location = l; // } // public Location getLocation(){ // return location; // } public void setChanged() { changed = true; } public abstract void render(Matrix4f matrix, RenderStyle style); public abstract void renderForPicking(Matrix4f matrix, Pickable object); public abstract void renderShadows(Matrix4f matrix, Shadow shadow); public void setContext(RenderView context) { this.context = context; } public RenderView getContext() { return context; } public abstract void dealWithChange(); public abstract void recreate(); public abstract void addVertex(VertexData vd); public abstract void update(float delta); public abstract void delete(); }