/*
* Copyright 2016 Nathan Howard
*
* This file is part of OpenGrave
*
* OpenGrave is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenGrave is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenGrave. If not, see <http://www.gnu.org/licenses/>.
*/
package com.opengrave.og.base;
public class Vertex2D extends VertexData {
float x, y, tx, ty, tz, r, g, b, a;
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + Float.floatToIntBits(a);
result = prime * result + Float.floatToIntBits(b);
result = prime * result + Float.floatToIntBits(g);
result = prime * result + Float.floatToIntBits(r);
result = prime * result + Float.floatToIntBits(tx);
result = prime * result + Float.floatToIntBits(ty);
result = prime * result + Float.floatToIntBits(tz);
result = prime * result + Float.floatToIntBits(x);
result = prime * result + Float.floatToIntBits(y);
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj)
return true;
if (obj == null)
return false;
if (!(obj instanceof Vertex2D))
return false;
Vertex2D other = (Vertex2D) obj;
if (Float.floatToIntBits(a) != Float.floatToIntBits(other.a))
return false;
if (Float.floatToIntBits(b) != Float.floatToIntBits(other.b))
return false;
if (Float.floatToIntBits(g) != Float.floatToIntBits(other.g))
return false;
if (Float.floatToIntBits(r) != Float.floatToIntBits(other.r))
return false;
if (Float.floatToIntBits(tx) != Float.floatToIntBits(other.tx))
return false;
if (Float.floatToIntBits(ty) != Float.floatToIntBits(other.ty))
return false;
if (Float.floatToIntBits(tz) != Float.floatToIntBits(other.tz))
return false;
if (Float.floatToIntBits(x) != Float.floatToIntBits(other.x))
return false;
if (Float.floatToIntBits(y) != Float.floatToIntBits(other.y))
return false;
return true;
}
public Vertex2D(float x, float y, float tx, float ty, float tz, float r, float g, float b, float a) {
this.x = x;
this.y = y;
this.tx = tx;
this.ty = ty;
this.tz = tz;
this.r = r;
this.g = g;
this.b = b;
this.a = a;
}
}