/*
* Copyright 2016 Nathan Howard
*
* This file is part of OpenGrave
*
* OpenGrave is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenGrave is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenGrave. If not, see <http://www.gnu.org/licenses/>.
*/
package com.opengrave.og.base;
/**
* A class to allow creation of 3D static objects via API
*
* @author triggerhapp
*
*/
public class Renderable3DStatic extends Renderable3D {
@Override
public void recreate() {
// Refill Vertex3D List ... not applicable to this type
// as it's created once and left static
}
@Override
public void update(float delta) {
// Static, so it should not matter how much time has passed. Possibly
// wrong for texture animation, but we'll cross that when it happens
}
@Override
public void delete() {
}
public void clearMesh() {
vertexList.clear();
}
}