/*
* Copyright 2016 Nathan Howard
*
* This file is part of OpenGrave
*
* OpenGrave is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenGrave is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenGrave. If not, see <http://www.gnu.org/licenses/>.
*/
package com.opengrave.og.base;
import java.nio.FloatBuffer;
import java.util.ArrayList;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL20;
import org.lwjgl.opengl.GL30;
import com.opengrave.common.pathing.PathNode;
import com.opengrave.common.pathing.PathProgress;
import com.opengrave.og.Util;
import com.opengrave.og.engine.Location;
import com.opengrave.og.light.Shadow;
import com.opengrave.og.resources.RenderStyle;
import com.opengrave.og.resources.Resources;
import com.opengrave.og.terrain.TerrainWorld;
import com.opengrave.og.util.Matrix4f;
public class RenderableLines extends Renderable {
public boolean visible = true;
ArrayList<VertexPoint> vertexList = new ArrayList<VertexPoint>();
private int vaoID;
private int vboID, vbocID;
private FloatBuffer posBuffer, colBuffer;
public Matrix4f matrix;
private int vertCount;
public void setFromPath(PathProgress path, TerrainWorld world) {
vertexList.clear();
PathNode lastNode = null;
for (PathNode node : path.getAll()) {
if (lastNode != null) {
Location lastNodeLoc = new Location();
lastNodeLoc.set(lastNode);
Location nodeLoc = new Location();
nodeLoc.set(node);
float z1 = world.getHeightAt(lastNodeLoc);
float z2 = world.getHeightAt(nodeLoc);
addVertex(new VertexPoint(lastNode.getX() / 2f, lastNode.getY() / 2f, z1, 0f, 0f, 1f, 1f, 0f, 0f));
addVertex(new VertexPoint(node.getX() / 2f, node.getY() / 2f, z2, 0f, 0f, 1f, 1f, 0f, 0f));
}
lastNode = node;
}
setChanged();
}
@Override
public void renderShadows(Matrix4f matrix, Shadow shadow) {
// non-world items, no shadow
}
@Override
public void render(Matrix4f matrix, RenderStyle style) {
dealWithChange();
if (!visible) {
return;
}
if (vertCount == 0) {
return;
}
GL11.glPointSize(3f);
int pID = Resources.loadShader("lines.vs", "lines.fs").getProgram();
GL20.glUseProgram(pID);
if (pID == 0) {
return;
}
GL30.glBindVertexArray(vaoID);
GL20.glEnableVertexAttribArray(0);
GL20.glEnableVertexAttribArray(1);
Util.checkErr();
getContext().setMatrices(pID, matrix);
Util.checkErr();
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glDrawArrays(GL11.GL_LINES, 0, vertCount);
GL11.glEnable(GL11.GL_DEPTH_TEST);
Util.checkErr();
GL20.glDisableVertexAttribArray(1);
GL20.glDisableVertexAttribArray(0);
Util.checkErr();
GL30.glBindVertexArray(0);
GL20.glUseProgram(0);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
GL30.glBindVertexArray(0);
Util.checkErr();
}
@Override
public void renderForPicking(Matrix4f matrix, Pickable object) {
}
@Override
public void dealWithChange() {
if (vaoID == 0) {
vaoID = GL30.glGenVertexArrays();
}
GL30.glBindVertexArray(vaoID);
if (vboID == 0) {
vboID = GL15.glGenBuffers();
}
if (vbocID == 0) {
vbocID = GL15.glGenBuffers();
}
if (changed) {
changed = false;
recreate();
vertCount = vertexList.size();
if ((vertCount & 1) == 1) { // Dirty fix for odd numbers
vertCount = 0;
return;
}
if (vertCount == 0) {
return;
}
if (posBuffer == null || posBuffer.capacity() != vertCount * 3) {
posBuffer = BufferUtils.createFloatBuffer(vertCount * 3);
}
if (colBuffer == null || colBuffer.capacity() != vertCount * 4) {
colBuffer = BufferUtils.createFloatBuffer(vertCount * 4);
}
for (VertexPoint va : vertexList) {
posBuffer.put(va.x).put(va.y).put(va.z);
colBuffer.put(va.r).put(va.g).put(va.b).put(va.a);
}
posBuffer.flip();
colBuffer.flip();
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vboID);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, posBuffer, GL15.GL_STATIC_DRAW);
GL20.glVertexAttribPointer(0, 3, GL11.GL_FLOAT, false, 0, 0);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbocID);
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, colBuffer, GL15.GL_STATIC_DRAW);
GL20.glVertexAttribPointer(1, 4, GL11.GL_FLOAT, false, 0, 0);
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
}
GL30.glBindVertexArray(0);
}
@Override
public void addVertex(VertexData vd) {
if (vd instanceof VertexPoint) {
vertexList.add((VertexPoint) vd);
changed = true;
}
}
@Override
public void recreate() {
}
@Override
public void update(float delta) {
}
@Override
public void delete() {
}
public void clearLines() {
vertexList.clear();
}
}