/*
* Copyright 2016 Nathan Howard
*
* This file is part of OpenGrave
*
* OpenGrave is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenGrave is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenGrave. If not, see <http://www.gnu.org/licenses/>.
*/
package com.opengrave.og.engine;
import com.opengrave.og.util.Vector3f;
import com.opengrave.og.util.Vector4f;
public class ParticlePart {
private Location location = new Location();
private Vector3f direction = new Vector3f(0f, 0f, 0f), gravity = new Vector3f(0f, 0f, 0f);
private Vector4f colour = new Vector4f(0f, 0f, 0f, 0f);
private boolean shown = false;
private float distanceFrom = 0f, scale = 32f;
private float nextDelta = 0f;
public void hide() {
shown = false;
}
public void spawn(Location start, Vector3f direction, Vector3f gravity, Vector4f colour) {
location = new Location(start);
this.direction = direction;
shown = true;
this.gravity = gravity;
this.colour = colour;
}
public void update(float delta) {
if (!shown) {
return;
}
delta = nextDelta; // Avoid fast-forwaring on lag
float deltaMinor = delta * 0.01f;
Vector3f changeBy = new Vector3f(gravity.x * deltaMinor, gravity.y * deltaMinor, gravity.z * deltaMinor);
direction.add(changeBy, direction);
Vector3f directionByTime = new Vector3f(direction.x * deltaMinor, direction.y * deltaMinor, direction.z * deltaMinor);
location.add(directionByTime);
}
public float getDepth() {
return distanceFrom;
}
public void setDistanceFrom(RenderView context) {
if (!shown) {
return;
}
distanceFrom = location.distanceFromEye(context);
}
public Location getPosition() {
return location;
}
public Vector4f getColour() {
return colour;
}
public Vector3f getScaleData() {
return new Vector3f(scale, distanceFrom, 0f);
}
public void setNextDelta(float delta) {
nextDelta = delta;
}
}