/* * Copyright 2016 Nathan Howard * * This file is part of OpenGrave * * OpenGrave is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenGrave is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenGrave. If not, see <http://www.gnu.org/licenses/>. */ package com.opengrave.og.models; import com.opengrave.og.base.RenderableBoneAnimatedStatic; import com.opengrave.og.engine.gait.Skeleton; import com.opengrave.og.resources.Resources; public class DAEAnimCollection { RenderableBoneAnimatedStatic renderable; public DAEAnimCollection(String label) { String[] split = label.split(":", 2); renderable = new RenderableBoneAnimatedStatic(); Skeleton skeleton = null; if (split.length == 2) { DAEFile f = Resources.loadModelFile(split[0]); String[] modelNames = split[1].split(":"); int matNum = 0; for (String modelList : modelNames) { for (String modelData : modelList.split(",")) { DAEAnimatedMesh mesh = f.getAnimMesh(modelData); if (mesh == null) { System.out.println("Error cannot find mesh '" + modelData + "'"); continue; } if (mesh.skeleton != null) { if (!mesh.skeleton.equals(skeleton) && skeleton != null) { throw (new RuntimeException("Multiple Skeletons in animated model '" + label + "'")); } skeleton = new Skeleton(mesh.skeleton); } mesh.addGeom(renderable, (float) matNum); } matNum++; } renderable.setSkeleton(skeleton); } else { System.out.println("Unknown static model label : " + label); } } public RenderableBoneAnimatedStatic getRenderable() { return renderable; } }