/*
* Copyright 2016 Nathan Howard
*
* This file is part of OpenGrave
*
* OpenGrave is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenGrave is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenGrave. If not, see <http://www.gnu.org/licenses/>.
*/
package com.opengrave.og.models;
import com.opengrave.og.base.RenderableBoneAnimatedStatic;
import com.opengrave.og.engine.gait.Skeleton;
import com.opengrave.og.resources.Resources;
public class DAEAnimCollection {
RenderableBoneAnimatedStatic renderable;
public DAEAnimCollection(String label) {
String[] split = label.split(":", 2);
renderable = new RenderableBoneAnimatedStatic();
Skeleton skeleton = null;
if (split.length == 2) {
DAEFile f = Resources.loadModelFile(split[0]);
String[] modelNames = split[1].split(":");
int matNum = 0;
for (String modelList : modelNames) {
for (String modelData : modelList.split(",")) {
DAEAnimatedMesh mesh = f.getAnimMesh(modelData);
if (mesh == null) {
System.out.println("Error cannot find mesh '" + modelData + "'");
continue;
}
if (mesh.skeleton != null) {
if (!mesh.skeleton.equals(skeleton) && skeleton != null) {
throw (new RuntimeException("Multiple Skeletons in animated model '" + label + "'"));
}
skeleton = new Skeleton(mesh.skeleton);
}
mesh.addGeom(renderable, (float) matNum);
}
matNum++;
}
renderable.setSkeleton(skeleton);
} else {
System.out.println("Unknown static model label : " + label);
}
}
public RenderableBoneAnimatedStatic getRenderable() {
return renderable;
}
}