/* * Copyright 2016 Nathan Howard * * This file is part of OpenGrave * * OpenGrave is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenGrave is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenGrave. If not, see <http://www.gnu.org/licenses/>. */ package com.opengrave.og.light; import com.opengrave.og.engine.PointLightNode; import com.opengrave.og.engine.RenderView; import com.opengrave.og.util.Matrix4f; public class ShadowCube implements Shadow { private PointLightNode light; private DepthCubeFramebuffer framebuffer; public ShadowCube(int size) { framebuffer = new DepthCubeFramebuffer(size); } private int currentFace; public void setFace(int i) { currentFace = i; } public Matrix4f getMVP(Matrix4f Model, RenderView context) { if (light == null) { return new Matrix4f(); } Matrix4f VP = CubeData.data.get(currentFace).getMatrix(light.getPosition(), context); return VP.mult(Model, null); } public DepthCubeFramebuffer getFramebuffer() { return framebuffer; } public void update(float delta) { } public void setLight(PointLightNode light2) { this.light = light2; } public PointLightNode getLight() { return light; } }