/*
* Copyright 2016 Nathan Howard
*
* This file is part of OpenGrave
*
* OpenGrave is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenGrave is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenGrave. If not, see <http://www.gnu.org/licenses/>.
*/
package com.opengrave.og.light;
import com.opengrave.og.engine.PointLightNode;
import com.opengrave.og.engine.RenderView;
import com.opengrave.og.util.Matrix4f;
public class ShadowCube implements Shadow {
private PointLightNode light;
private DepthCubeFramebuffer framebuffer;
public ShadowCube(int size) {
framebuffer = new DepthCubeFramebuffer(size);
}
private int currentFace;
public void setFace(int i) {
currentFace = i;
}
public Matrix4f getMVP(Matrix4f Model, RenderView context) {
if (light == null) {
return new Matrix4f();
}
Matrix4f VP = CubeData.data.get(currentFace).getMatrix(light.getPosition(), context);
return VP.mult(Model, null);
}
public DepthCubeFramebuffer getFramebuffer() {
return framebuffer;
}
public void update(float delta) {
}
public void setLight(PointLightNode light2) {
this.light = light2;
}
public PointLightNode getLight() {
return light;
}
}