/*
* Copyright 2016 Nathan Howard
*
* This file is part of OpenGrave
*
* OpenGrave is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenGrave is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenGrave. If not, see <http://www.gnu.org/licenses/>.
*/
package com.opengrave.og.gui;
import com.opengrave.common.event.EventDispatcher;
import com.opengrave.common.event.EventHandler;
import com.opengrave.common.event.EventHandlerPriority;
import com.opengrave.common.event.EventListener;
import com.opengrave.og.base.Pickable;
import com.opengrave.og.gui.callback.ButtonPressedEvent;
import com.opengrave.og.gui.callback.UIElementFocusEvent;
import com.opengrave.og.input.MouseButtonRenderableEvent;
public abstract class Button extends UIParent implements EventListener {
public Button(ElementData ed) {
super(ed);
EventDispatcher.addHandler(this);
}
@EventHandler(priority = EventHandlerPriority.EARLY)
public void onPress(MouseButtonRenderableEvent event) {
if (disabled) {
return;
}
if (isThis(event.getObject()) && event.getButton() == 0) {
event.setConsumed();
EventDispatcher.dispatchEvent(new ButtonPressedEvent(this));
}
}
public boolean isThis(Pickable object) {
return object == this;
}
@EventHandler(priority = EventHandlerPriority.LATE)
public void onFocus(UIElementFocusEvent event) {
if (event.getElement() == this) {
if (!focus) {
focus = true;
setChanged();
}
setChanged();
} else {
if (focus) {
focus = false;
setChanged();
}
}
}
@Override
public void update(float delta) {
}
@Override
public void repopulateQuads() {
UIQuad q = new UIQuad().setPos(0, 0, width, height).setColour(getColour().x, getColour().y, getColour().z, getColour().w)
.setTexture(0f, 1f, 0f, 1f, textureIndex);
addQuad(q);
}
@Override
protected boolean shouldRenderForPicking() {
return true;
}
}