/** * <copyright> * </copyright> * * $Id$ */ package behavioral.status_and_action.assembly; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Precondition</b></em>'. * <!-- end-user-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link behavioral.status_and_action.assembly.Precondition#getStrategy <em>Strategy</em>}</li> * </ul> * </p> * * @see behavioral.status_and_action.assembly.AssemblyPackage#getPrecondition() * @model * @generated */ public interface Precondition extends Connector { /** * Returns the value of the '<em><b>Strategy</b></em>' reference. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Strategy</em>' reference isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Strategy</em>' reference. * @see #setStrategy(Strategy) * @see behavioral.status_and_action.assembly.AssemblyPackage#getPrecondition_Strategy() * @model required="true" * annotation="http://schema.omg.org/spec/MOF/2.0/emof.xml Property.oppositeRoleName='owner'" * @generated */ Strategy getStrategy(); /** * Sets the value of the '{@link behavioral.status_and_action.assembly.Precondition#getStrategy <em>Strategy</em>}' reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Strategy</em>' reference. * @see #getStrategy() * @generated */ void setStrategy(Strategy value); } // Precondition