package openblocks.client.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.tileentity.TileEntity;
public class ModelVillage extends ModelBase {
// fields
ModelRenderer main;
ModelRenderer step;
ModelRenderer roof;
public ModelVillage() {
textureWidth = 128;
textureHeight = 64;
main = new ModelRenderer(this, 0, 0);
main.addBox(-8F, 0F, -6F, 16, 14, 14);
main.setRotationPoint(0F, 2F, 0F);
main.setTextureSize(128, 64);
main.mirror = true;
setRotation(main, 0F, 0F, 0F);
step = new ModelRenderer(this, 0, 40);
step.addBox(-2F, 0F, 0F, 4, 1, 2);
step.setRotationPoint(0F, 15F, -8F);
step.setTextureSize(128, 64);
step.mirror = true;
setRotation(step, 0F, 0F, 0F);
roof = new ModelRenderer(this, 0, 28);
roof.addBox(-6F, 0F, -4F, 12, 2, 10);
roof.setRotationPoint(0F, 0F, 0F);
roof.setTextureSize(128, 64);
roof.mirror = true;
setRotation(roof, 0F, 0F, 0F);
}
public void render(TileEntity te, float f) {
float f5 = 0.0625F;
setRotationAngles(te, f);
main.render(f5);
step.render(f5);
roof.render(f5);
}
private static void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
/**
* @param te
* @param f
*/
public void setRotationAngles(TileEntity te, float f) {}
}