package openblocks.client.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
public class ModelAutoAnvil extends ModelBase {
// fields
ModelRenderer level1;
ModelRenderer level2;
ModelRenderer level3;
ModelRenderer level4;
float f5 = 0.0625F;
public ModelAutoAnvil() {
textureWidth = 128;
textureHeight = 32;
level1 = new ModelRenderer(this, 0, 0);
level1.addBox(-8F, 0F, -5F, 16, 6, 10);
level1.setRotationPoint(0F, 0F, 0F);
level1.setTextureSize(128, 32);
level1.mirror = true;
setRotation(level1, 0F, 0F, 0F);
level2 = new ModelRenderer(this, 0, 16);
level2.addBox(-4F, 6F, -2F, 8, 5, 4);
level2.setRotationPoint(0F, 0F, 0F);
level2.setTextureSize(128, 32);
level2.mirror = true;
setRotation(level2, 0F, 0F, 0F);
level3 = new ModelRenderer(this, 24, 16);
level3.addBox(-5F, 11F, -4F, 10, 1, 8);
level3.setRotationPoint(0F, 0F, 0F);
level3.setTextureSize(128, 32);
level3.mirror = true;
setRotation(level3, 0F, 0F, 0F);
level4 = new ModelRenderer(this, 52, 0);
level4.addBox(-7F, 12F, -6F, 14, 4, 12);
level4.setRotationPoint(0F, 0F, 0F);
level4.setTextureSize(128, 32);
level4.mirror = true;
setRotation(level4, 0F, 0F, 0F);
}
public void render() {
level1.render(f5);
level2.render(f5);
level3.render(f5);
level4.render(f5);
}
private static void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}