package openblocks.client.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class ModelLuggage extends ModelBase {
// fields
ModelRenderer lid;
ModelRenderer leg2;
ModelRenderer leg1;
ModelRenderer body;
public ModelLuggage() {
textureWidth = 128;
textureHeight = 64;
lid = new ModelRenderer(this, 0, 23);
lid.addBox(-8F, -2F, -8F, 16, 2, 8);
lid.setRotationPoint(0F, 13F, 4F);
lid.setTextureSize(128, 64);
lid.mirror = true;
setRotation(lid, 0F, 0F, 0F);
leg1 = new ModelRenderer(this, 0, 41);
leg1.addBox(-0.5F, 0F, -0.5F, 1, 4, 1);
leg1.setRotationPoint(-7.5F, 20F, 3F);
leg1.setTextureSize(128, 64);
leg1.mirror = true;
setRotation(leg1, 0F, 0F, 0F);
body = new ModelRenderer(this, 0, 0);
body.addBox(-8F, 0F, -4F, 16, 7, 8);
body.setRotationPoint(0F, 13F, 0F);
body.setTextureSize(128, 64);
body.mirror = true;
setRotation(body, 0F, 0F, 0F);
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
lid.render(f5);
body.render(f5);
for (int x = -3; x <= 3; x++) {
for (int z = -1; z <= 1; z++) {
leg1.setRotationPoint((float)x * 2, 20F, (float)z * 2);
leg1.rotateAngleX = MathHelper.cos(f + (x * z) * 0.6662F)
* 1.4F * f1;
leg1.render(f5);
}
}
}
@Override
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) {
lid.rotateAngleX = Math.min(0, MathHelper.cos(par1 * 0.6662F) * 1.4F
* par2);
}
private static void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}