/* * Licensed to the Apache Software Foundation (ASF) under one or more contributor license * agreements. See the NOTICE file distributed with this work for additional information regarding * copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the License. You may obtain a * copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ package org.apache.geode.sequence; import java.awt.*; import java.util.ArrayList; import java.util.List; import java.util.regex.Matcher; import java.util.regex.Pattern; /** * Created by IntelliJ IDEA. User: dsmith Date: Oct 29, 2010 Time: 3:59:02 PM To change this * template use File | Settings | File Templates. */ public class Lifeline { private List<LifelineState> states; private final String name; private final Comparable diagramName; private int x; private int width; public String getName() { return name; } public int getX() { return x; } public int getWidth() { return width; } public void addState(LifelineState state) { this.states.add(state); } public Lifeline(Comparable diagramName, String name) { this.name = name; this.states = new ArrayList<LifelineState>(); this.diagramName = diagramName; } public void resize(int x, int lineWidth, long Ybase, double Yscale) { for (LifelineState state : states) { state.resize(Yscale, Ybase); } this.x = x; width = lineWidth; } public void paint(Graphics2D g, StateColorMap colorMap) { Rectangle boundary = g.getClipBounds(); if (x > boundary.getMaxX() || x + width < boundary.getMinX()) { // no need to paint if this line isn't displayed return; } // TODO - we need to clip these to the visible states for (LifelineState state : states) { state.paint(g, colorMap); } } public List<LifelineState> getStates() { return states; } public LifelineState getStateAt(int y) { for (LifelineState state : states) { if (state.getStartY() < y && state.getStartY() + state.getHeight() > y) { return state; } } return null; } public Comparable getDiagramName() { return diagramName; } }