/* * Licensed to the Apache Software Foundation (ASF) under one or more contributor license * agreements. See the NOTICE file distributed with this work for additional information regarding * copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the License. You may obtain a * copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ package org.apache.geode.internal.net; import java.io.IOException; import java.net.Socket; import java.util.HashMap; import java.util.concurrent.BlockingQueue; import java.util.concurrent.ExecutionException; import java.util.concurrent.Future; import java.util.concurrent.LinkedBlockingQueue; import java.util.concurrent.ThreadFactory; import java.util.concurrent.ThreadPoolExecutor; import java.util.concurrent.TimeUnit; import java.util.concurrent.TimeoutException; import org.apache.logging.log4j.Logger; import org.apache.geode.SystemFailure; import org.apache.geode.internal.logging.LogService; import org.apache.geode.internal.logging.LoggingThreadGroup; /** * This class allows sockets to be closed without blocking. In some cases we have seen a call of * socket.close block for minutes. This class maintains a thread pool for every other member we have * connected sockets to. Any request to close by default returns immediately to the caller while the * close is called by a background thread. The requester can wait for a configured amount of time by * setting the "p2p.ASYNC_CLOSE_WAIT_MILLISECONDS" system property. Idle threads that are not doing * a close will timeout after 2 minutes. This can be configured by setting the * "p2p.ASYNC_CLOSE_POOL_KEEP_ALIVE_SECONDS" system property. A pool exists for each remote address * that we have a socket connected to. That way if close is taking a long time to one address we can * still get closes done to another address. Each address pool by default has at most 8 threads. * This max threads can be configured using the "p2p.ASYNC_CLOSE_POOL_MAX_THREADS" system property. */ public class SocketCloser { private static final Logger logger = LogService.getLogger(); /** * Number of seconds to wait before timing out an unused async close thread. Default is 120 (2 * minutes). */ static final long ASYNC_CLOSE_POOL_KEEP_ALIVE_SECONDS = Long.getLong("p2p.ASYNC_CLOSE_POOL_KEEP_ALIVE_SECONDS", 120).longValue(); /** * Maximum number of threads that can be doing a socket close. Any close requests over this max * will queue up waiting for a thread. */ static final int ASYNC_CLOSE_POOL_MAX_THREADS = Integer.getInteger("p2p.ASYNC_CLOSE_POOL_MAX_THREADS", 8).intValue(); /** * How many milliseconds the synchronous requester waits for the async close to happen. Default is * 0. Prior releases waited 50ms. */ static final long ASYNC_CLOSE_WAIT_MILLISECONDS = Long.getLong("p2p.ASYNC_CLOSE_WAIT_MILLISECONDS", 0).longValue(); /** map of thread pools of async close threads */ private final HashMap<String, ThreadPoolExecutor> asyncCloseExecutors = new HashMap<>(); private final long asyncClosePoolKeepAliveSeconds; private final int asyncClosePoolMaxThreads; private final long asyncCloseWaitTime; private final TimeUnit asyncCloseWaitUnits; private boolean closed; public SocketCloser() { this(ASYNC_CLOSE_POOL_KEEP_ALIVE_SECONDS, ASYNC_CLOSE_POOL_MAX_THREADS, ASYNC_CLOSE_WAIT_MILLISECONDS, TimeUnit.MILLISECONDS); } public SocketCloser(int asyncClosePoolMaxThreads, long asyncCloseWaitMillis) { this(ASYNC_CLOSE_POOL_KEEP_ALIVE_SECONDS, asyncClosePoolMaxThreads, asyncCloseWaitMillis, TimeUnit.MILLISECONDS); } public SocketCloser(long asyncClosePoolKeepAliveSeconds, int asyncClosePoolMaxThreads, long asyncCloseWaitTime, TimeUnit asyncCloseWaitUnits) { this.asyncClosePoolKeepAliveSeconds = asyncClosePoolKeepAliveSeconds; this.asyncClosePoolMaxThreads = asyncClosePoolMaxThreads; this.asyncCloseWaitTime = asyncCloseWaitTime; this.asyncCloseWaitUnits = asyncCloseWaitUnits; } public int getMaxThreads() { return this.asyncClosePoolMaxThreads; } private ThreadPoolExecutor getAsyncThreadExecutor(String address) { synchronized (asyncCloseExecutors) { ThreadPoolExecutor pool = asyncCloseExecutors.get(address); if (pool == null) { final ThreadGroup tg = LoggingThreadGroup.createThreadGroup("Socket asyncClose", logger); ThreadFactory tf = new ThreadFactory() { public Thread newThread(final Runnable command) { Thread thread = new Thread(tg, command); thread.setDaemon(true); return thread; } }; BlockingQueue<Runnable> workQueue = new LinkedBlockingQueue<Runnable>(); pool = new ThreadPoolExecutor(this.asyncClosePoolMaxThreads, this.asyncClosePoolMaxThreads, this.asyncClosePoolKeepAliveSeconds, TimeUnit.SECONDS, workQueue, tf); pool.allowCoreThreadTimeOut(true); asyncCloseExecutors.put(address, pool); } return pool; } } /** * Call this method if you know all the resources in the closer for the given address are no * longer needed. Currently a thread pool is kept for each address and if you know that an address * no longer needs its pool then you should call this method. */ public void releaseResourcesForAddress(String address) { synchronized (asyncCloseExecutors) { ThreadPoolExecutor pool = asyncCloseExecutors.get(address); if (pool != null) { pool.shutdown(); asyncCloseExecutors.remove(address); } } } private boolean isClosed() { synchronized (asyncCloseExecutors) { return this.closed; } } /** * Call close when you are all done with your socket closer. If you call asyncClose after close is * called then the asyncClose will be done synchronously. */ public void close() { synchronized (asyncCloseExecutors) { if (!this.closed) { this.closed = true; for (ThreadPoolExecutor pool : asyncCloseExecutors.values()) { pool.shutdown(); } asyncCloseExecutors.clear(); } } } private void asyncExecute(String address, Runnable r) { // Waiting 50ms for the async close request to complete is what the old (close per thread) // code did. But now that we will not create a thread for every close request // it seems better to let the thread that requested the close to move on quickly. // So the default has changed to not wait. The system property p2p.ASYNC_CLOSE_WAIT_MILLISECONDS // can be set to how many milliseconds to wait. if (this.asyncCloseWaitTime == 0) { getAsyncThreadExecutor(address).execute(r); } else { Future<?> future = getAsyncThreadExecutor(address).submit(r); try { future.get(this.asyncCloseWaitTime, this.asyncCloseWaitUnits); } catch (InterruptedException | ExecutionException | TimeoutException e) { // We want this code to wait at most 50ms for the close to happen. // It is ok to ignore these exception and let the close continue // in the background. } } } /** * Closes the specified socket in a background thread. In some cases we see close hang (see bug * 33665). Depending on how the SocketCloser is configured (see ASYNC_CLOSE_WAIT_MILLISECONDS) * this method may block for a certain amount of time. If it is called after the SocketCloser is * closed then a normal synchronous close is done. * * @param sock the socket to close * @param address identifies who the socket is connected to * @param extra an optional Runnable with stuff to execute in the async thread */ public void asyncClose(final Socket sock, final String address, final Runnable extra) { if (sock == null || sock.isClosed()) { return; } boolean doItInline = false; try { synchronized (asyncCloseExecutors) { if (isClosed()) { // this SocketCloser has been closed so do a synchronous, inline, close doItInline = true; } else { asyncExecute(address, new Runnable() { public void run() { Thread.currentThread().setName("AsyncSocketCloser for " + address); try { if (extra != null) { extra.run(); } inlineClose(sock); } finally { Thread.currentThread().setName("unused AsyncSocketCloser"); } } }); } } } catch (OutOfMemoryError ignore) { // If we can't start a thread to close the socket just do it inline. // See bug 50573. doItInline = true; } if (doItInline) { if (extra != null) { extra.run(); } inlineClose(sock); } } /** * Closes the specified socket * * @param sock the socket to close */ private static void inlineClose(final Socket sock) { // the next two statements are a mad attempt to fix bug // 36041 - segv in jrockit in pthread signaling code. This // seems to alleviate the problem. try { sock.shutdownInput(); sock.shutdownOutput(); } catch (Exception e) { } try { sock.close(); } catch (IOException ignore) { } catch (VirtualMachineError err) { SystemFailure.initiateFailure(err); // If this ever returns, rethrow the error. We're poisoned // now, so don't let this thread continue. throw err; } catch (java.security.ProviderException pe) { // some ssl implementations have trouble with termination and throw // this exception. See bug #40783 } catch (Error e) { // Whenever you catch Error or Throwable, you must also // catch VirtualMachineError (see above). However, there is // _still_ a possibility that you are dealing with a cascading // error condition, so you also need to check to see if the JVM // is still usable: SystemFailure.checkFailure(); // Sun's NIO implementation has been known to throw Errors // that are caused by IOExceptions. If this is the case, it's // okay. if (e.getCause() instanceof IOException) { // okay... } else { throw e; } } } }