/* * Copyright (C) 2004 NNL Technology AB * Visit www.infonode.net for information about InfoNode(R) * products and how to contact NNL Technology AB. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, * MA 02111-1307, USA. */ // $Id: ComponentPainter.java,v 1.9 2005/02/16 11:28:11 jesper Exp $ package net.infonode.gui.componentpainter; import net.infonode.util.Direction; import java.awt.*; /** * <p> * Paints an area of a component. * </p> * <p> * Note: New methods might be added to this interface in the future. To ensure future compatibility inherit from * {@link AbstractComponentPainter} instead of directly implementing this interface. * </p> * * @author $Author: jesper $ * @version $Revision: 1.9 $ * @since IDW 1.2.0 */ public interface ComponentPainter { /** * Paints an area of a component. The area should be painted the same way as for direction Direction.RIGHT without * any flipping. * * @param component the component to paint on * @param g the graphics to paint on * @param x the x-coordinate * @param y the y-coordinate * @param width the width * @param height the height */ void paint(Component component, Graphics g, int x, int y, int width, int height); /** * Paints an area in a specific direction and optinally flipped horizontally and/or vertically. The flips are performed * before the rotation is applied. * * @param component the component to paint on * @param g the graphics to paint on * @param x the x-coordinate * @param y the y-coordinate * @param width the width * @param height the height * @param direction the direction, Direction.RIGHT is the normal direction * @param horizontalFlip flip the painted graphics horizontally * @param verticalFlip flip the painted graphics vertically */ void paint(Component component, Graphics g, int x, int y, int width, int height, Direction direction, boolean horizontalFlip, boolean verticalFlip); /** * Returns true if this painter paints the entire area with an opaque color. * * @param component the component to paint on * @return true if this painter paints the entire area with an opaque color */ boolean isOpaque(Component component); /** * Returns an approximate average color of the pixels painted by this painter. * * @param component the component to paint on * @return an approximate average color of the pixels painted by this painter */ Color getColor(Component component); }