package org.tjuscs.bulletgame.view.component; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class Image extends TextureRegion { public int a, b; public double centerX, centerY; public boolean rect; public Color color = Color.WHITE; // String blendmode; public Image(Texture t, int x, int y, int width, int height) { super(t, x, y, width, height); setCenter(width / 2.0, height / 2.0); } public Image(TextureRegion tr, int x, int y, int width, int height) { super(tr, x, y, width, height); setCenter(width / 2.0, height / 2.0); } public void setCenter(double cx, double cy) { centerX = cx; centerY = cy; } public void setCollideGeometry(int a, int b, boolean rect) { this.a = a; this.b = b; this.rect = rect; } }