package org.tjuscs.bulletgame.model.player; import org.tjuscs.bulletgame.model.PlayerBulletHide; import org.tjuscs.bulletgame.util.GameUtil; public class ReimuSpEffect extends PlayerBulletHide { private int life; public ReimuSpEffect(double a, double b, double x, double y, double v, double angle, double dmg, int delay, int life) { this.init(a, b, x, y, v, angle, dmg, delay, life); } public void init(double a, double b, double x, double y, double v, double angle, double dmg, int delay, int life) { super.init(a, b, x, y, v, angle, dmg, delay); this.setLife(life); } public void frame() { if (this.getTimer() == this.getDelay()) this.setColli(true); if (this.getTimer() == this.getLife()) GameUtil.Del(this); } public int getLife() { return life; } public void setLife(int life) { this.life = life; } }