package org.tjuscs.bulletgame.model.player;
import org.tjuscs.bulletgame.model.PlayerBulletHide;
import org.tjuscs.bulletgame.util.GameUtil;
public class ReimuSpEffect extends PlayerBulletHide {
private int life;
public ReimuSpEffect(double a, double b, double x, double y, double v,
double angle, double dmg, int delay, int life) {
this.init(a, b, x, y, v, angle, dmg, delay, life);
}
public void init(double a, double b, double x, double y, double v,
double angle, double dmg, int delay, int life) {
super.init(a, b, x, y, v, angle, dmg, delay);
this.setLife(life);
}
public void frame() {
if (this.getTimer() == this.getDelay())
this.setColli(true);
if (this.getTimer() == this.getLife())
GameUtil.Del(this);
}
public int getLife() {
return life;
}
public void setLife(int life) {
this.life = life;
}
}