package org.tjuscs.bulletgame.model;
import org.tjuscs.bulletgame.util.GameUtil;
/***********************************************************************
* Module: PlayerBulletStraight.java Author: 宇锴 Purpose: Defines the Class
* PlayerBulletStraight
***********************************************************************/
public class PlayerBullet extends BaseObject {
private double dmg;
public PlayerBullet() {
}
/**
* @param img
* @param x
* @param y
* @param v
* @param angle
* @param dmg
*/
public void init(String img, double x, double y, double v, double angle,
double dmg) {
this.setGroup(GameUtil.GROUP_PLAYER_BULLET);
this.setLayer(GameUtil.LAYER_PLAYER_BULLET);
this.setImg(img);
this.setX(x);
this.setY(y);
GameUtil.SetV(this, v, angle, true);
this.setDmg(dmg);
}
public double getDmg() {
return dmg;
}
public void setDmg(double dmg) {
this.dmg = dmg;
}
}