package org.tjuscs.bulletgame.model; import org.tjuscs.bulletgame.util.GameUtil; /*********************************************************************** * Module: PlayerBulletStraight.java Author: 宇锴 Purpose: Defines the Class * PlayerBulletStraight ***********************************************************************/ public class PlayerBullet extends BaseObject { private double dmg; public PlayerBullet() { } /** * @param img * @param x * @param y * @param v * @param angle * @param dmg */ public void init(String img, double x, double y, double v, double angle, double dmg) { this.setGroup(GameUtil.GROUP_PLAYER_BULLET); this.setLayer(GameUtil.LAYER_PLAYER_BULLET); this.setImg(img); this.setX(x); this.setY(y); GameUtil.SetV(this, v, angle, true); this.setDmg(dmg); } public double getDmg() { return dmg; } public void setDmg(double dmg) { this.dmg = dmg; } }