package org.tjuscs.bulletgame; import android.os.Bundle; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; import dalvik.system.VMRuntime; public class MainActivity extends AndroidApplication { @Override public void onCreate(Bundle savedInstanceState) { VMRuntime runtime = VMRuntime.getRuntime(); runtime.setMinimumHeapSize(16*1024*1024); runtime.setTargetHeapUtilization(0.75f); super.onCreate(savedInstanceState); AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration(); cfg.useGL20 = false; initialize(new BulletGame(), cfg); } }