package org.tjuscs.bulletgame;
import android.os.Bundle;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import dalvik.system.VMRuntime;
public class MainActivity extends AndroidApplication {
@Override
public void onCreate(Bundle savedInstanceState) {
VMRuntime runtime = VMRuntime.getRuntime();
runtime.setMinimumHeapSize(16*1024*1024);
runtime.setTargetHeapUtilization(0.75f);
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
cfg.useGL20 = false;
initialize(new BulletGame(), cfg);
}
}