package org.tjuscs.bulletgame.model.item; import org.tjuscs.bulletgame.model.Item; import org.tjuscs.bulletgame.util.GameUtil; public class ItemPowerFull extends Item { public ItemPowerFull() { } public ItemPowerFull(double x, double y) { this.init(x, y, 4); } @Override public void collect() { GameUtil.GetPower(500); } }