package org.tjuscs.bulletgame.model.item;
import org.tjuscs.bulletgame.model.Item;
import org.tjuscs.bulletgame.util.GameUtil;
public class ItemPowerFull extends Item {
public ItemPowerFull() {
}
public ItemPowerFull(double x, double y) {
this.init(x, y, 4);
}
@Override
public void collect() {
GameUtil.GetPower(500);
}
}