package org.tjuscs.bulletgame.model.item; import org.tjuscs.bulletgame.model.Item; import org.tjuscs.bulletgame.util.GameUtil; public class ItemPowerLarge extends Item { public ItemPowerLarge() { } public ItemPowerLarge(double x, double y) { this.init(x, y, 6); } @Override public void collect() { GameUtil.GetPower(100); } }