package org.tjuscs.bulletgame.model.item;
import org.tjuscs.bulletgame.model.Item;
import org.tjuscs.bulletgame.util.GameUtil;
public class ItemPowerLarge extends Item {
public ItemPowerLarge() {
}
public ItemPowerLarge(double x, double y) {
this.init(x, y, 6);
}
@Override
public void collect() {
GameUtil.GetPower(100);
}
}