package org.tjuscs.bulletgame.task; public class WaitTask extends Task { private int currentFrame, totalFrames; public WaitTask(int frames) { this.totalFrames = frames; this.currentFrame = 0; } @Override public void reset() { super.reset(); currentFrame = 0; } @Override public boolean work() { currentFrame++; if (currentFrame > totalFrames) return true; return false; } }