package org.tjuscs.bulletgame.task;
public class WaitTask extends Task {
private int currentFrame, totalFrames;
public WaitTask(int frames) {
this.totalFrames = frames;
this.currentFrame = 0;
}
@Override
public void reset() {
super.reset();
currentFrame = 0;
}
@Override
public boolean work() {
currentFrame++;
if (currentFrame > totalFrames)
return true;
return false;
}
}