package org.tjuscs.bulletgame.collide;
public class GeometryBase {
private double locx;
private double locy;
public GeometryBase(){
locx = 0.0;
locy = 0.0;
}
public GeometryBase(double x,double y){
locx = x;
locy = y;
}
public double getLocx() {
return locx;
}
public void setLocx(double locx) {
this.locx = locx;
}
public double getLocy() {
return locy;
}
public void setLocy(double locy) {
this.locy = locy;
}
}