package org.tjuscs.bulletgame.collide; public class GeometryBase { private double locx; private double locy; public GeometryBase(){ locx = 0.0; locy = 0.0; } public GeometryBase(double x,double y){ locx = x; locy = y; } public double getLocx() { return locx; } public void setLocx(double locx) { this.locx = locx; } public double getLocy() { return locy; } public void setLocy(double locy) { this.locy = locy; } }