package org.tjuscs.bulletgame.model;
public class ParticleObject extends BaseObject {
private boolean fireParticle = true;
public ParticleObject() {
}
@Override
public void init() {
super.init();
this.setFireParticle(true);
}
public boolean isFireParticle() {
return fireParticle;
}
public void setFireParticle(boolean fireParticle) {
this.fireParticle = fireParticle;
}
}