package org.tjuscs.bulletgame.model; public class ParticleObject extends BaseObject { private boolean fireParticle = true; public ParticleObject() { } @Override public void init() { super.init(); this.setFireParticle(true); } public boolean isFireParticle() { return fireParticle; } public void setFireParticle(boolean fireParticle) { this.fireParticle = fireParticle; } }